Adrenaline is a brutality-scaling mutation which makes melee attacks heal the player for 5 seconds, after dodging an attack at the last moment.
Details[edit]
- Scroll Cap: 30
- Special Effects:
- After dodging an attack at the last moment, for 5 seconds, the player's melee attacks can heal them. The amount of healing is [0.0015 base]% max health per damage point from attacks.
- The calculation uses the base damage per hit of attacks, meaning the damage increases from scrolls, affixes, etc. is excluded from how much health is restored.
- Scaling: 0.0015 × 1.085Stat - 1 % melee damage dealt
Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26 |
28 |
30+ |
...
|
Mutation effect |
0.0015% |
0.0016% |
0.0018% |
0.0019% |
0.0021% |
0.0023% |
0.0024% |
0.0027% |
0.0029% |
0.0031% |
0.0037% |
0.0043% |
0.0051% |
0.006% |
0.0071% |
0.0083% |
0.0098% |
0.012% |
0.014% |
0.015% |
...
|
- Works well with most melee weapons except for Spartan Sandals for its low melee damage.
History[edit]
- 1.3: Introduced.
- 2.3: Renamed from Adrenalin to Adrenaline.
- Description changed from "Your melee attacks give you back a small amount of HP depending on attack damage for 3 seconds after dodging an attack at the last moment."
- 2.4: Duration increased from 3 seconds to 5.
|