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Dead Cells provides players with gear in the form of:

  • Weapons, which have limited but different move sets.
  • Skills, which cause a variety of effects but must cool down between uses.
  • And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.

Gear items are not automatically collected — they must be picked up with the Interact key/button. Unwanted gear can usually be converted into gold if the Recycle upgrade has been unlocked.

Most gear appears with one or more Affixes, which add effects or situational benefits. Only non-starter, level 1 gear, and unique amulets lack affixes.

If you're looking for a missing item, but you have everything listed below, you might be missing the Merchandise Category upgrade from the Graveyard.

Gear level[edit]

Gear level is indicated by a roman numeral next to an item's name, and is the base gear power of the item. Each biome has a base gear level value, which is the minimum level an item can be on any given biome. A table can be found below with each biome's base gear level.

Biome Gear level
Prisoners' Quarters 1
Promenade of the Condemned 2
Toxic Sewers 3
Dilapidated ArboretumTBS 2
Castle OutskirtsRtC 2
Prison Depths 3
Corrupted Prison 3
Ramparts 3
Ossuary 3
Ancient Sewers 4
Morass of the BanishedTBS 4
Dracula's CastleRtC 4
Black Bridge 4
Insufferable Crypt 4
NestTBS 4
Defiled NecropolisRtC 5
Stilt Village 4
Slumbering Sanctuary 4
Graveyard 4
Fractured ShrinesFF 4
Clock Tower 5
Forgotten Sepulcher 5
Undying ShoresFF 6
CavernRotG 7
Clock Room 6
MausoleumFF 6
Guardian's HavenRotG 7
High Peak Castle 6
Derelict Distillery 6
ShipwreckTQatS 6
Dracula's CastleRtC 6
Throne Room 7
LighthouseTQatS 7
The CrownTQatS 7
Master's KeepRtC 8
Exclamation.png [Show]AstrolabRotG Spoilers7
Exclamation.png [Show]ObservatoryRotG Spoilers7

The gear level of found items will increase based on the number of active Boss Stem Cells.

Boss Cells Bonus
0 -
1 -
2 -
3 +1
4 +3
5 +3

Additionally, the gear level of an item will also be affected by where it was found in the biome.

Location Bonus
On the ground (including gold doors) -
Lore room -
Choice altar -
Dropped from boss -
Dropped from normal enemy -
Regular chest +1
Cursed chest +1
Legendary altar +1
Shop +2
Challenge Rift chest +2
Dropped from elite +2

Gear quality[edit]

The player can spend Cell Currency Icon.png cells at the Blacksmith's Legendary Forge to permanently upgrade all the gear quality attribute of all weapons and skills across runs.

Gear quality is the term used to refer to the "upgrade level" of an item. It is displayed as a +, ++, S, or L after the roman numerals (referred to as the gear level). Gear quality gives the item the following attributes:

  • Gear quality of + adds +2 to gear power.
  • Gear quality of ++ adds +4 to gear power.
  • Gear quality of S adds +6 to gear power.
  • Gear quality of L adds +6 to gear power.

Gear power[edit]

Gear power is the term used to refer to the "outputted level" of an item. This is a hidden value that represents the actual power of the item after taking into account its gear level and gear quality. Gear power is calculated by taking the gear level of the item and adding the bonus from the gear quality. As an example, a Heavy Crossbow Icon.png Heavy Crossbow IV++ has a gear level of 4 (as indicated by the roman numerals) and the gear quality of ++ adds a bonus +4 to gear power, resulting in a gear power of 8. This means the item will have a +129% damage boost and three affix slots.

Gear power influences the number of affix slots on the item, and the overall damage boost/reduction it receives. A table detailing the effects of gear power on weapons/skills can be found below:

Gear power Damage boost Damage reduction Affix slots
1 +0% -0% 0
2 +4% -0% 1
3 +33% -1% 1
4 +62% -2% 1
5 +66% -2% 2
6 +95% -3% 2
7 +125% -4% 2
8 +129% -4% 3
9 +158% -5% 3
10 +187% -6% 3
11 +191% -6% 4
12 +220% -7% 4
13 +250% -8% 4
14 +254% -8% 5
15 +283% -9% 5
16 +312% -10% 5
17 +316% -10% 6
18 +345% -11% 6
19 +375% -12% 6
20 +379% -12% 6
21 +408% -13% 6

Gear power follows a pattern:

  • The first bonus adds a +4% damage boost and an affix slot.
    • The maximum number of affix slots is 6.
  • The second bonus adds a +29% damage boost or -1% damage reduction.
  • The third bonus adds a +29% damage boost or -1% damage reduction.
    • Every sixth bonus adds a +30% damage boost instead.
  • The cycle then repeats.

It should be noted that an item may have more affix slots than affixes available for that item. In that case, the item will just have empty slots that do not show up.

Gear variants[edit]

Two variants of weapons and skills can be encountered: Colorless items and Legendary items.

Colorless items[edit]

Colorless items, which are found in cursed chests and when unlocking a blueprint from the Collector, scale according to your highest stat. This means that if your highest stat at the time is Brutality, the colorless item is Brutality. If later on, your highest stat is Tactics, your item will now scale with Tactics. For example, a Colorless Torch Icon.png Torch, which is a pure Brutality item, scales with Survival if you have higher Survival than Brutality. Colorless items are marked with a white color, rather than the colors of the base item's scaling stats.

Legendary items[edit]

Legendaries are powerful variants of items, appearing as a random drop from enemies (1% and 6% for common mobs and Elites, respectively),[a] and as rewards after beating a boss without getting hit, or from legendary altars.

Legendary altars have a base 2% chance of spawning per biome, increasing by 15% for each biome where an altar did not spawn, meaning that most successful runs can expect to run into at least one of them. These altars grant 66% damage reduction to nearby enemies (indicated by a shield icon above the enemy's head), and the item can only be retrieved from the shrine when all enemies with this icon have been defeated. Alternatively, moving enemies, if they get far enough away from the altar and provided that no other enemies get close to the altar, allows retrieving the item on it.

A legendary item is guaranteed to be found in killstreak doors following bosses if you beat them without being hit once.

The item pool for Legendary items found on enemies drops and altars is not limited to unlocked items, but heavily skewed towards them. It is therefore possible, but not likely, to get any Legendary item other than the Symmetrical Lance Icon.png Symmetrical Lance on a new save file. However, you will never find a weapon you haven't unlocked in a Flawless Boss Door.

Legendary items cannot be upgraded, but they have powerful advantages over normal items:

  • Colorless — scales with your highest stat.
  • A specific legendary affix (predetermined for each base item).
  • Can be equipped alongside another weapon of the same type. One could, for example, carry two Powerful Grenade Icon.png Powerful Grenades at once if one or both of them were legendary. (Does not apply to the Diverse Deck)
  • Same power increase as "S" quality items.

Legendary items are also denoted by an "L" suffix and a gold border around their icon, to differentiate them from normal items.

Gear value[edit]

Every piece of gear has its own Gold Currency Icon.png gold value that is determined by a number of factors including gear level as well as each item's own specific base price. This value is used when buying items from shops as well as in determining the price for opening a gold door.

The equation for the value of a piece of gear is:

(Base price) × (100% + Quality Impact + Modifier Impact) + 100 × (Item level - 1)

  • Quality Impact is a percentage that is different between gear qualities.
Quality Cost impact
Basic +0%
+ +30%
++ +60%
S +90%
L +90%
  • Modifier impact is the sum of all the Cost Impact values of each modifier on a piece of gear.
  • Item level is the Roman Numeral next to the gear's name.

Recycling prices[edit]

If the player has the upgrade Recycling I or Recycling II, they can recycle any gear or food on the ground, and can collect 7% (Recycling I) or 15% (Recycling II) of the total value of that item.

  • For amulets, their prices are also calculated by the same formula used of gear value. Their base price is 5,000 Gold. There is currently no way to purchase amulets so their total value is only relevant to recycling.

Gear slots[edit]

The player initially has access to 5 slots for carrying various types of equipment. 2 slots are dedicated to carrying weapons, 2 for skills, and another slot for an amulet.

Certain weapons, called "two-handed" weapons, take up both of the player's weapon slots, and cannot be used alongside traditional weapons at the same time. Attempting to swap either of the two-handed weapon slots out for a one-handed weapon will result in dropping the entire two-handed item.


Once the Backpack Icon.png backpack upgrade is unlocked, picking up a third weapon allows the player to store said weapon. While in the backpack, the stored weapon cannot be used (unless the player also has a mutation relating to the backpack). However, holding down the interact key allows the player to drop the stored weapon after they have left the equipment menu, allowing them to swap the item out with their current loadout as usual.

Please note that:

  • Skills, two-handed weapons, amulets, the Giantkiller Icon.png Giantkiller, and the colorless Barrel Launcher Icon.png Barrel Launcher from the Derelict Distillery, cannot be stored in the backpack.
  • The position of the backpack slot in the UI can be changed in the options menu, as well as its opacity.


Weapons are the main piece of gear that will be used throughout most runs. They are usually the main source of dealing damage, as well as for other, more utility focused capabilities. Unlike skills, they can be used repeatedly with little to no restrictions.

Melee weapons[edit]

Active mechanics

All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range. Most melee weapons also have their own individual movesets that they can initiate by continuously attacking, but there is a short time where the player may do other actions before continuing the weapon's combo, such as rolling or jumping.

Effect scaling

All melee weapons' damage scales based on either the player's Brutality Brutality stat or their Survival Survival stat. Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Balanced Blade Icon.png Balanced Blade or the Twin Daggers Icon.png Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Nutcracker Icon.png Nutcracker or the Broadsword Icon.png Broadsword. Weapons that scale with both Brutality and Survival are usually weapons that are a sort of medium speed between light and heavy weapons, like the Shovel Icon.png Shovel. Some melee weapons also have alternate scaling with Tactical Tactics (e.g. Valmont's Whip Icon.png Valmont's Whip or the Shrapnel Axes Icon.png Shrapnel Axes).

List of melee weapons

This is a list of all obtainable melee weapons within the game.

Icon Name Description Blueprint location Base DPS Scaling
Rusty Sword Icon.png Rusty Sword Somewhat useful for killing people. Always unlocked 138 Brutality
Balanced Blade Icon.png Balanced Blade Damage increases up to +90% when you strike repeatedly. Inflicts critical hits after 10 successive hits. Always unlocked 147-279 (230-437) Brutality
Assassin's Dagger Icon.png Assassin's Dagger Inflicts a critical hit when you stab your enemy in the back.
Light but deadly if you know how to use it.
Secret area near the start of the Promenade of the Condemned 134 (402) Brutality
Spite Sword Icon.png Spite Sword Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.
A rusty weapon that reveals its power when things get tough.
Drops from Buzzcutters (0.03%) 144 (255) Brutality
Blood Sword Icon.png Blood Sword Causes bleeding (3.5 DPS for 12 sec). Drops from Zombies (100%) 122 Brutality
Twin Daggers Icon.png Twin Daggers Inflicts a critical hit on the 3rd consecutive strike.
Two daggers for the price of one. Slice and dice... guaranteed to please.
Always unlocked 173 (257)[1] Brutality
Broadsword Icon.png Broadsword The second and third hits are critical.
Slow and heavy, but deliciously vicious.
Drops from Tutorial Knight's corpse in the Prisoners' Quarters 176 (281)[2] Survival
Shovel Icon.png Shovel Knocks back enemies and bombs.
Any object can become a deadly weapon if it's moving fast enough...
Drops from Swarm Zombies (0.4%) 158 Survival/Brutality
Cursed Sword Icon.png Cursed Sword One hit and you're dead.
So you like to play hardball, do ya?
Drops from Conjunctivius (3rd kill) 618 Brutality
Sadist's Stiletto Icon.png Sadist's Stiletto Inflicts a critical hit if the target is bleeding or poisoned.
Hit 'em where it hurts.
Drops from Impalers (1.7%) 109 (222) Tactical/Brutality
Swift Sword Icon.png Swift Sword Inflicts a critical hit if you have an active speed buff.
Forget about taking your time. To get real results, strike hard and fast.
Daily Run - First Completion 137 (208) Brutality
Giantkiller Icon.png GiantkillerRotG Inflicts a critical hit if the victim is an elite enemy or a boss.
The bigger they are...
Drops from the Giant (1st kill) 127 (465) Survival/Brutality
Shrapnel Axes Icon.png Shrapnel Axes Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage. Drops from Demons (0.4%) 187 Tactical/Brutality
Seismic Strike Icon.png Seismic Strike Provokes terrestrial shock waves that root victims. Drops from Bombers (2+ BSC; 0.4%) 131 Survival
War Spear Icon.png War Spear Inflicts a critical hit when you strike several targets at the same time.
Greater range but less speed.
Drops from Hammers (10%) 256 (435) Survival/Brutality
Impaler (Weapon) Icon.png Impaler Inflicts a critical hit if the victim is up against a wall. Drops from the Concierge (4th kill) 175 (450) Brutality
Symmetrical Lance Icon.png Symmetrical Lance Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon. Drops from the Hand of the King (1st kill) 192 (288) Survival
Rapier Icon.png Rapier Inflicts a critical hit immediately after a roll or a parry.
It's all in the wrist.
Drops from Scorpions (0.4%) 156 (356) Brutality
Meat Skewer Icon.png Meat Skewer The first attack pierces the enemy, placing you behind it. Your next attack inflict critical hits.
Now you see me, now you don't.
Daily Run - Tenth Completion 181 (281) Brutality
Nutcracker Icon.png Nutcracker Inflicts a critical hit if the victim is stunned, frozen or rooted. Always unlocked 155 (386) Survival
Spartan Sandals Icon.png Spartan Sandals Knocks back enemies, dealing damage where they land. Deals 90 extra damage if the enemy hits a wall. The final strike in the combo will knock back any enemy.
Drops from Runners (100%) 32 Tactical/Brutality
Spiked Boots Icon.png Spiked Boots Inflicts a critical hit if the kick interrupts an attack. Drops from Thornies (0.4%) 105 (324) Brutality
Hayabusa Boots Icon.png Hayabusa Boots The last hit inflicts area-of-effect damage and pushes enemies back. Drops from Dark Trackers (1+ BSC; 1.7%) 161 Brutality
Hayabusa Gauntlets Icon.png Hayabusa Gauntlets Inflicts critical hits if the victim has less than 40% HP.
Drops from Lancers (0.4%) 124 (243) Brutality
Valmont's Whip Icon.png Valmont's Whip Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.
Popularized by the well-dressed Baron Valmont du Cul.
Drops from Disgusting Worms (0.4%) 109 (305) Tactical/Brutality
Wrenching Whip Icon.png Wrenching Whip Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike. Drops from Pirate Captains (0.4%) 129 (187)[3] Brutality
Oiled Sword Icon.png Oiled Sword Douses the enemy with inflammable oil and inflict critical hits during 10 sec after hitting an enemy on fire. Drops from Bats (1.7%) 127 (215) Brutality
Torch Icon.png Torch Burns your enemies (15 DPS for 2.7 sec).
Talk about mood lighting!
Drops from Spawners (1.7%) 107 Brutality
Frantic Sword Icon.png Frantic Sword Inflicts a critical hit when you have less than 50% health or more than 50% Malaise.
The weapon of choice for fighters who like to live dangerously.
Drops from Kamikazes (0.4%) 137 (277) Brutality
Flawless Icon.png Flawless Inflicts critical hits if you haven't taken damage for at least 15 seconds. Drops from Slammers (0.4%) 115 (278) Survival/Brutality
Flint Icon.png Flint Hold the attack to inflict a critical hit and create a flaming trail.
The Concierge was always ready to give an extra hand.
Drops from the Concierge (1st kill) 224 (400) Survival/Brutality
Tentacle Icon.png Tentacle Ignore shields and project you towards the enemy and inflicts a critical hit if you attack again while bumped.
Free hugs!
Drops from Conjunctivius (1st kill) 78 (265) Tactical/Brutality
Vorpan Icon.png Vorpan Inflicts a critical hit if the enemy is facing you.
Grill. Fry. Burn. Reheat.
Available in the Shop free of charge - 4th run onward only 161 (289) Brutality
Flashing Fans Icon.png Flashing FansTBS Repelling a projectile causes you to inflict critical hits for 8 seconds.
Use the force Luke...
Drops from Yeeters (0.4%) 145 (246) Tactical/Brutality
Scythe Claw Icon.png
Left Scythe Claw Icon.png
Scythe ClawTBS Inflicts a critical hit if you previously used the other claw.
Recovered from the stinking carcass of Mama Tick. Might come in handy.
Drops from Mama Tick (1st kill) 85 (311)
2nd Mode:
165 (767)
Rhythm n' Bouzouki Icon.png Rhythm n' BouzoukiTBS Inflicts critical hits if you strike at the right time. The last hit repeats indefinitely if you keep the tempo going.
Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...
Drops from Giant Ticks (0.4%) 133 (330) Survival
Crowbar Icon.png Crowbar Inflict critical hits when hitting bestial enemies or for 15 seconds after destroying a door.
Surprisingly effective to get rid of parasites.
Lore room in the Prisoners' Quarters 179 (422) Brutality
Snake Fangs Icon.png Snake FangsFF Teleports you to the nearest target. Poisons victims (4 DPS for 15 sec). Inflicts critical hits if the target has more than 5 poison marks. Drops from Cold Blooded Guardians (1.7%) 94 (150) Tactical/Brutality
Iron Staff Icon.png Iron StaffFF The first hit allows you to parry melee hits. The combo inflicts critical hits after a successful parry. Drops from Stone Wardens (100%) 135 (404) Survival/Brutality
Ferryman's Lantern Icon.png
Soul Shot Icon.png
Ferryman's LanternFF Kill an enemy to gather its soul. The last combo hit snatches a soul from Bosses.
Secondary Ability: Soul Shot
Charge to shoot souls as projectiles. If more than 3 souls are shot at the same time, they inflict critical hits.
Drops from Apostates (0.4%) 164
2nd Mode:
107 (429)
Hattori's Katana Icon.png Hattori's Katana Hold to dash through enemies in front of you inflicting critical hits. Drops from Weirded Warriors (1.7%) 183 (140)[4] Brutality
Tombstone Icon.png Tombstone Kill an enemy with the last hit to bury it under a tombstone and doom nearby enemies. Drops from Swarm Zombies (1.7%) 250 Survival
Oven Axe Icon.png Oven Axe Repeat the last hit combo to inflict critical damage. Drops from Oven Knights (2+ BSC; 1.7%) 215 (273) Survival
Toothpick Icon.png
Broken Toothpick Icon.png
ToothpickRotG Strike harder by charging your attack, but the Toothpick will be broken for 6 seconds. Drops from Ground Shakers (10%) 195 (778)
2nd Mode:
Machete and Pistol Icon.png Machete and Pistol The third attack uses the pistol to bump and inflict critical damage to nearby enemies.
Hack, slash and shoot!
Lore room in the Prisoners' Quarters 117 (163)[5] Tactical/Brutality
Hard Light Sword Icon.png
Hard Light Gun Icon.png
Hard Light Sword Deals critical damage depending on the number of gun marks on the target. Recharges Hard Light Gun's ammo.
Secondary Ability: Hard Light Gun
Marks its targets to make Hard Light Sword deal critical damage to them. Ammo doesn't recharge passively.
An elegant weapon for a more civilized age.
Lore room in the Prisoners' Quarters 117 (280)
2nd Mode:
78 (469)
Pure Nail Icon.png Pure Nail Can attack while moving and upward. Attacking downward while airborne cause you to bounce on your enemies, dealing critical damage.
My life's work achieved... What more is left...?
Lore room in the Prisoners' Quarters 155 (218) Brutality
Bone Icon.png Bone Hitting with the second attack enables a whirlwind attack that deals critical damage.
You don't want to have one to pick with that young skeleton.
Lore room in the Prisoners' Quarters 164[6] Brutality
Abyssal Trident Icon.png Abyssal TridentTQatS The second attack is a charge that inflicts critical damage after a few moments. Interrupt it with the last attack to deal critical damage.
Forking good weapon!
Lore room in Infested Shipwreck; requires Forked Key 106 (235) Brutality
Hand Hook Icon.png Hand HookTQatS The last attack throws the target behind you, bumping other enemies it hits. Enemies thrown on walls are dealt critical damage.
You'll get hooked on throwing enemies on the walls!
Drops from Armored Shrimps (1.7%) 106 (318) Brutality
Maw of the Deep Icon.png Maw of the DeepTQatS The third attack throws the shark, rooting the enemy and causing it to bleed. Inflicts critical hits on rooted targets.
The first weapon that moonlights as a terrible sea predator.
Drops from Mutineers (1.7%) 158 (270) Survival
Bladed Tonfas Icon.png Bladed TonfasTQatS The first attack makes you jump forward. Hitting with this attack causes your next combo with this weapon to deal critical damage.
Stylish yet impractical. How was she able to use it with such deadly accuracy?!
Drops from Kleio when killed last 105 (231) Brutality
Wrecking Ball Icon.png Wrecking BallTQatS The third attack throws the ball and the fourth recalls it.
I never hit so hard in love.
Drops from Calliope when killed last 291[7] Survival
Queen's Rapier Icon.png Queen's RapierTQatS Attacks that hit a target also slice through reality, hitting anything on their path again.
Graceful and deadly, just like Her.
Drops from the Queen (1st kill) 57 (148) Brutality
Dagger of Profit Icon.png Dagger of Profit Inflicts critical hits for 3 seconds after picking up gold.
Drops from Agitated Pickpockets (1.7%) 105 (211) Brutality
Gold Digger Icon.png
Gold Digger Powered Icon.png
Gold Digger Hits cause their target to drop [10 in base form, 15 in improved form] gold. Inflicts critical damage if you have more than 12000 gold.
Au-some weapon.
Drops from Gold Gorgers (1.7%) 118 (206) Survival
Panchaku Icon.png Panchaku Inflicts a critical hit if the enemy is facing you.
Feast of Fury
Lore room in the Prisoners' Quarters 245 (359)[8] Brutality
Baseball Bat Icon.png Baseball Bat Attacking a stunned or rooted enemy lets you strike frantically, dealing critical damage
Lore room in the Prisoners' Quarters 156 (476) Survival/Brutality
King Scepter Icon.png King Scepter You charge forward. Upon hitting a target, you bounce into the air spinning. Bouncing on an enemy deals critical damage and lets you charge again.
Reign of Decadence
Lore room in the Prisoners' Quarters 75 (150) Brutality
Starfury Icon.png Starfury Successful attacks also create two falling stars that strikes another target if possible, dealing critical damage
Along with other famous swords, this can be forged into the Zenith.
Lore room in the Prisoners' Quarters 57 (206) Tactical/Brutality
Alucard's Sword Icon.png Alucard's SwordRtC If a target is in front of you in mid range, teleports you near it and attacks it, dealing a critical damage
Acquire the blade of the dhampir, use it against the vampire sire! says the proverb
Find Alucard in Richter Mode 122 (269)[9] Survival/Brutality
Morning Star Icon.png Morning StarRtC A brutal whip with a star-shaped head. Can be held to spin the whip along with your movement. Deals critical hits with the spike ball.
Will give you a strong wrist
Unlocked upon entering the Konami code in-game. 100 (113) Brutality
Bible Icon.png BibleRtC If the second attack of the weapon hits a target, throws a projectile on a rotary trajectory, dealing critical damage increasing with each new hit
This book can be... stunning
Drops from Werewolf and Dire Werewolf (1.7%) 127 (139) Survival/Tactical
Whip Sword, sword form Icon.png
Whip Sword, whip form Icon.png
Whip Sword, sword formRtC Can be transformed in between two attacks to deal critical damage for the next 1.5 seconds.
Sharp as the snake's fang
Drops from the Harpy. ((1.7%)) 217 (434)
2nd Mode:
203 (406)
Transformation Icon.png TransformationRtC Transforms the Whip Sword, enabling it to deal critical damage for the next 1.5 seconds.
Always unlocked {{{BaseDPS}}} Brutality
Vampire Killer Icon.png Vampire KillerRtC The mythical weapon of the Belmont clan! Ignores shields. Deals critical damage to burning enemies. Enemies killed by this weapon burn the ground under them. Drops from Dracula (1st kill) (100%) 141 (378) Tactical/Brutality
Death's Scythe Icon.png Death's ScytheRtC Forces the spirit of enemies you kill to help you. They explode on nearby targets, dealing critical damage in proportion to the reanimated target's maximum health
Being dead is no excuse to avoid working overtime!
Drops from Death (1st kill) (100%) 230[10] Survival
Sewing Scissors Icon.png Sewing Scissors An attack that kills an enemy also kills every other target hit at the same time.
Cuts really short.
Have 16 outfits available and talk to The Tailor. 183 Survival
Giant Comb Icon.png Giant Comb The first hit throws the enemy in the air. Deal critical damage to targets that are not grounded.
C-C-C Comb Breaker!
Have 51 outfits available and talk to The Tailor. 187 (374) Brutality
Misericorde Icon.png Misericorde Inflicts critical hits if the victim has less than 50% HP. Curses you if the attack doesn't kill its target.
Drops from Doom Bringer (10%) 86 (516) Tactical/Brutality
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC

Ranged weapons[edit]

Active mechanics

Most ranged weapons have the capability of firing some kind of projectiles, while some use hit-scan mechanics, both of which deal ranged damage. The individual abilities of ranged weapons varies, but generally, projectiles fired using ranged attacks are unable to hit multiple targets, unless the projectile can create an explosion or has some kind of piercing capabilities (e.g. Sonic Carbine Icon.png Sonic Carbine and Explosive Crossbow Icon.png Explosive Crossbow).

Effect scaling

All ranged weapons scale with Tactical Tactics, however a few of these weapons can also dual-scale with Brutality Brutality (e.g Firebrands Icon.png Firebrands and Infantry Bow Icon.png Infantry Bow) or Survival Survival (e.g Frost Blast Icon.png Frost Blast and Heavy Crossbow Icon.png Heavy Crossbow), meaning their damage will scale off the higher stat between the two.


Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies, these projectiles will eventually refill automatically. Most of these weapons can get affixes that slightly increases their total ammo supply. Ranged weapons without ammo can be fired repeatedly without restriction.

Gilded Yumi Icon.png Gilded YumiTQatS and Laser Glaive Icon.png Laser Glaive cannot benefit from the effect of the Ammo Mutation Icon.png Ammo mutation.

List of ranged weapons

This is a list of all obtainable ranged weapons within the game.

Icon Name Description Blueprint location Base DPS Scaling
Beginner's Bow Icon.png Beginner's Bow Ammo comes back after enemies are killed.
The Jailer's son was getting pretty good at hunting rats with this...
Always unlocked 113 Tactical
Multiple-nocks Bow Icon.png Multiple-nocks Bow Shoots 3 arrows at the same time. Always unlocked 228 Tactical
Bow and Endless Quiver Icon.png Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas
Drops from Undead Archers (0.03%) 137 (197)[11] Tactical
Marksman's Bow Icon.png Marksman's Bow Inflicts a critical hit at long range.
Slow, but devastating at long range. A sniper's delight.
Timed door in the Passage between Promenade of the Condemned and Ossuary 55 (327) Tactical
Sonic Carbine Icon.png Sonic CarbineRotG Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy. Secret area in the 5 BSC biome; requires Apex Key 227 (445) Tactical
Infantry Bow Icon.png Infantry Bow Inflicts a critical hit at close range.
A bow specially designed for hand-to-hand combat.
Drops from Undead Archers (1.7%) 78 (217) Tactical/Brutality
Quick Bow Icon.png Quick Bow Inflicts a critical hit if the target has 3 or more arrows stuck in its body.
Speed at the cost of precision.
Secret area at the beginning of Prisoners' Quarters - 3rd run onward only 75 (203) Tactical
Ice Bow Icon.png Ice Bow Briefly freezes enemies. Drops from Undead Archers (0.4%) 46 Survival/Tactical
Heavy Crossbow Icon.png
Reload Icon.png
Heavy Crossbow Shoots several short-range bolts at once.
Secondary Ability: Reload
Reload the Heavy Crossbow. The next shot inflicts a critical hit.
A point-blank blast.
Drops from the Concierge (3rd kill) 280 (338)[12] Survival/Tactical
Repeater Crossbow Icon.png
Quiver of Bolts Icon.png
Repeater Crossbow Rapid fires bolts inflicting critical hits on rooted targets.
Secondary Ability: Quiver of Bolts
Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.
Drops from Dark Trackers (0.4%) 115 (323)
2nd Mode:
Ice Crossbow Icon.png
Piercing Shot Icon.png
Ice Crossbow Freezes the enemy.
Secondary Ability: Piercing Shot
Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.
Drops from the Time Keeper (4th kill) 60
2nd Mode:
47 (235)
Explosive Crossbow Icon.png
Cross Hit Icon.png
Explosive Crossbow Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.
Secondary Ability: Cross Hit
Hit 'em with the crossbow.
Puzzle tower in the Promenade of the Condemned; requires 3 Gardener's Keys 143 (243)
2nd Mode:
55 (191)
Alchemic Carbine Icon.png Alchemic Carbine Poisons its victims (13 DPS for 4 sec). Secret area in the Ancient Sewers 9 Tactical
Boomerang Icon.png Boomerang Comes back to you automatically.
Old faithful.
Ending area of High Peak Castle; requires Castle Key 156 Tactical
Hemorrhage Icon.png HemorrhageRotG Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned. Drops from Magistrates of Death (10%) 47 (187) Tactical/Brutality
The Boy's Axe Icon.png The Boy's AxeRotG Roots the victim. Deals 80 damage when recalled.
Drops from Ground Shakers (1.7%) 159 Survival/Tactical
War Javelin Icon.png War JavelinRotG Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin. Secret area near the end of the Cavern 110 Tactical
Hokuto's Bow Icon.png Hokuto's Bow Marks the enemy, who then takes +52 DPS for 15 sec. If the enemy dies, the mark spreads.
You don't know it yet, but you're already dead.
Drops from Cannibals (1.7%) 25 Tactical
Nerves of Steel Icon.png Nerves of Steel Inflicts a critical hit if the arrow is shot at right moment. Secret area at the end of Ramparts 80 (341) Tactical
Throwing Knife Icon.png Throwing Knife Causes bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy. Always unlocked 14 Tactical/Brutality
Electric Whip Icon.png Electric Whip Ignored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 25 shock DPS around the target for 3 seconds. Always unlocked 112 (201) Tactical
Firebrands Icon.png Firebrands Burns enemies and the ground (19 DPS for 3 sec).
Light my fire !
Always unlocked 31 Tactical/Brutality
Ice Shards Icon.png Ice Shards Slows down enemies during 3 sec. Inflicts critical hits on targets standing in water or covered in oil. Drops from the Time Keeper (3rd kill) 53 (68) Survival/Tactical
Pyrotechnics Icon.png Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Drops from Casters (1.7%) 102 (185) Tactical/Brutality
Lightning Bolt Icon.png Lightning Bolt Hold to inflict critical hits. Inflicts 20 shock DPS around the target for 2 seconds.
Join the dark side.
Drops from Inquisitors (1.7%) 111 (362) Tactical
Fire Blast Icon.png Fire Blast Burns enemies and the ground surface in range. Inflicts critical hits when oil is present.
Toasts enemies to a rich golden brown.
Drops from Maskers (1.7%) 169 (223) Tactical/Brutality
Frost Blast Icon.png Frost Blast Freezes enemies in front of you. No damage if the target is already frozen. Always unlocked 48 Survival/Tactical
Magic Missiles Icon.png Magic MissilesRotG Automatically targets the closest enemy. Drops from Arbiters (0.4%) 164 Tactical
Blowgun Icon.png BlowgunTBS Poison its victims (15 DPS for 2 sec). Inflicts critical hits if you hit enemies in the back. Drops from Blowgunners (1.7%) 57 (343) Tactical
Barrel Launcher Icon.png Barrel Launcher Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. Drops from Infected Workers (0.4%) 171 (514) Tactical
Killing Deck Icon.png Killing DeckTQatS Shoots cards in various patterns. The fourth hit recalls all the cards, dealing critical damage.
Using cards as a weapon is quite the gambit...
Drops from Armored Shrimps (1.7%) 411[13] Tactical
Gilded Yumi Icon.png Gilded YumiTQatS Fires large arrows that push enemies. Stuns and inflicts critical damage if it bumps its target into a wall or another enemy.
Surprisingly easy to use, considering the tree trunk-sized arrows it fires.
Drops from Euterpe when killed last 69 (208) Tactical
Money Shooter Icon.png Money Shooter Fires 150 gold taken from your pockets to deal critical damage. Won’t fire if you can’t pay.
Shut up and shoot my money!
Drops from Golden Kamikazes (1.7%) 667 Tactical
Magic Bow Icon.png Magic Bow Fires homing arrows that deal more damage if they hit the same enemy.
Just close your eyes and shoot!
Lore room in the Prisoners' Quarters 139 Tactical
Peril Glyphs Icon.png Peril Glyphs This weapon's combo gets longer in proportion to your missing health. Deals critical damage starting from the third hit.
Can also double as domestic incense, even in a foul-smelling prison.
Reward for beating the 1st Stage in Boss Rush 157 (279) Tactical
Throwable Objects Icon.png Throwable Objects Stuns any enemy it hits. Recharge 1 ammo every time you kill an enemy.
Vase, flower pot, bottle, knife,... No matter what you can grab, as long as you can throw it, you're game.
Lore room in the Prisoners' Quarters 382 Survival/Tactical
Laser Glaive Icon.png Laser Glaive Bounces on nearby targets, dealing more and more damage each time and dealing critical damage after 2 bounces.
Weakness in numbers.
Lore room in the Prisoners' Quarters 70 (474) Tactical/Brutality
Cross Icon.png CrossRtC Throws a cross in front of you. It returns after a few seconds, dealing critical damage when spinning in place or on the way back
"Don't you dare cross me, Belmont!" The pun didn't save Dracula
Drops from Throw Master (1.7%) 317 (633) Tactical
Throwing Axe Icon.png Throwing AxeRtC Throws an axe on a parabolic trajectory, dealing critical damage during its descent.
Axe as a bridge between two universes
Drops from Axe Armor (1.7%) 90 (323) Survival/Tactical
Medusa's Head Icon.png Medusa's HeadRtC Rolls the head on the ground, petrifying enemies it hits. When it stops or upon reactivation, it yells, projecting nearby enemies in the air.
Look me in the eyes when I'm talking to you!
Drops from Medusa (10%) 100 Survival/Tactical
Anathema Icon.png Anathema Fires an indirect projectile that curses you 1 time if it hits at least one enemy.
Drops from Curser (10%) 181 (371)[14] Survival/Tactical
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC


Active mechanics

Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks.

Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

  • Melee attackers take parry damage, indicated on the shield as its critical damage value.
  • Ranged attacks are reflected for 80 base damage.
  • Bombs are reflected for 90 base damage.
  • Explosions are absorbed without retaliation.
  • Festering Zombie eggs are turned into biters, which attack enemies.
  • Any arrows stuck in the parried enemy will return to the player.

Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

Effect scaling

All Shields’ damage scales with the player's Survival Survival stat, but some also scale with Tactical Tactics (e.g Parry Shield Icon.png Parry Shield and Knockback Shield Icon.png Knockback Shield) or Brutality Brutality (e.g Assault Shield Icon.png Assault Shield and Bloodthirsty Shield Icon.png Bloodthirsty Shield).

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

Passive effects

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Some enemy attacks do not activate the force field, such as that of Lacerators.

Since active force fields reduce the decay recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

List of shields

This is a list of all obtainable Shields in the game.

Icon Name Description Blueprint location Base block damage Base absorbed damage Scaling
Old Wooden Shield Icon.png Old Wooden Shield Hold to absorb partial damage. Tap to try to parry and block all damage. Always unlocked 20 (40) 75% Survival
Front Line Shield Icon.png Front Line Shield Melee attacks inflict 50% extra damage for 6 seconds after a successful parry.
The tears of the community are engraved upon the inside of this shield.
Secret area in the Ancient Sewers 25 (50) 75% Survival/Brutality
Cudgel Icon.png Cudgel Stuns blocked enemies. Stuns lasts longer if a parry is successful. Always unlocked 20 (40) 75% Survival
Punishment Icon.png Punishment Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. Puzzle door in Clock Tower; requires Bell Tower Key 40 (64) 75% Survival
Knockback Shield Icon.png Knockback Shield Blocked attacks knocks enemies back, they take +80 damage if they hit a wall. Double damage for a parry. Drops from Catchers (0.4%) 40 (80) 75% Survival/Tactical
Rampart Icon.png Rampart Absorbs more damage. Generates a force field for 2 sec on a successful melee parry. Drops from Shieldbearers (0.4%) 20 (40) 85% Survival
Assault Shield Icon.png Assault Shield Blocks attacks while charging forward. Timed door in the Passage before Promenade of the Condemned 33 (66) 75% Survival/Brutality
Bloodthirsty Shield Icon.png Bloodthirsty Shield Blocked attacks inflict bleeding (15 DPS for 3 sec). Effect extended to nearby enemies on a successful parry. Drops from Shieldbearers (0.4%) 15 (30)
15 (15) bleeding DPS
75% Survival/Brutality
Greed Shield Icon.png Greed Shield A successful parry knocks out enemies' teeth (1 per enemy every 10 seconds) and transforms arrows into gold. Always unlocked 50 (100) 75% Survival
Spiked Shield Icon.png Spiked Shield Inflicts major damage on blocked enemies. Drops from Cleavers (1.7%) 90 (216) 75% Survival
Parry Shield Icon.png Parry Shield Cannot be held up. Blocked grenades and shots are returned with added power. Secret area in Stilt Village (52) 0% Survival/Tactical
Force Shield Icon.png Force Shield Generates a temporary force field when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. Drops from Festering Zombies (0.4%) 40 (40) 15% Survival
Thunder Shield Icon.png Thunder ShieldRotG Inflicts 32 electric DPS in front of you for 8 seconds when blocking, or all around you after a successful parry. Use again to stun all nearby enemies. Inflicts 32 shock DPS around for 3 seconds. Drops from Defenders (100%) 40 (40)
32 (32) shock DPS
50% Survival/Tactical
Ice Shield Icon.png Ice Shield Parrying an attack freezes nearby enemies. Reflected projectiles freeze enemies they hit. Drops from Shieldbearers (10%) 20 (40) 75% Survival
Alucard's Shield Icon.png Alucard's ShieldRtC Can be used to attack in melee. Deals critical damage after a parry.
When Alucard uses it in combat, you could say that the dhampir strikes back
Drops from lore room in Castle's Outskirts.
110 (330) DPS
75% Survival/Brutality
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC


Skills are secondary abilities that can be used in combat. The player does not normally start with skills without the Recycling Tubes upgrade and must find them throughout the run.

The player has two skill slots. Upon picking up a third skill, a menu which compares all three appears, allowing the player to choose which of the three skills to discard.

Skills cannot trigger recovery nor cooldown reduction mutations.

Skills are roughly split into three types: traps and turrets, grenades, and miscellaneous powers.

Deployable traps[edit]

Active mechanics

Upon use, all deployable skills shoot a "projectile" out of the player in the direction they are facing, and will deploy an object upon touching the ground. There are two types of deployable items, powered and non-powered. Powered turrets need the player to be within a certain radius of it in order to function, and that power radius is decreased if the link to the player is obstructed by terrain. Non-powered deployable items do not need the player to be nearby to function, usually because they do not actively attack enemies in the usual sense.

Effect scaling

Most deployable skills scale with Tactical Tactics, although a few also scale with Brutality Brutality or Survival Survival.

List of deployables

Below is a list of all deployable skills that can be found within the game.

Icon Name Description Blueprint location Base damage Base cooldown Scaling
Double Crossb-o-matic Icon.png Double Crossb-o-matic Shoots at 2 nearby enemies at the same time. Each shot inflicts 45 DPS. Drops from Zombies (0.4%) 45 DPS
9 damage
10 seconds Tactical
Sinew Slicer Icon.png Sinew Slicer Fires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec). Always unlocked 20 DPS
3.3 damage
10 seconds Tactical/Brutality
Heavy Turret Icon.png Heavy Turret Shoots at nearby enemies. You inflict +15% more damage if you're near the turret. Drops from Slashers (0.4%) 55 DPS
55 damage
10 seconds Tactical
Barnacle Icon.png Barnacle Shoots enemies who pass beneath it, dealing critical hits on poisoned enemies. Drops from Thornies (1.7%) 80 (160) (Attached)

53 (106) (Floating) DPS
30.4 (60.8) damage

10 seconds Tactical
Flamethrower Turret Icon.png Flamethrower Turret Burns nearby enemies (8 DPS for 1.7 sec). Drops from Shockers (0.4%) 8 DPS
12 seconds Tactical/Brutality
Cleaver (Skill) Icon.png Cleaver Inflicts bleeding (6 DPS for 1.8 sec) on enemies that walk over it. Drops from Runners (1.7%) 50 DPS
8 seconds Brutality
Wolf Trap Icon.png Wolf Trap Launches 2 traps that root enemies increasing damage they take by 34 DPS for 5 seconds. Always unlocked +34 (enemy debuff) DPS
14 seconds Survival/Tactical
Crusher Icon.png Crusher Slows down then violently crushes enemies caught in its zone. Drops from Lacerators (10%) 135 damage 14 seconds Survival/Tactical
Explosive Decoy Icon.png Explosive Decoy Turns you invisible for 13 sec and attracts nearby enemies. Explodes after 13 sec or upon reactivation. Drops from Protectors (0.4%) 22 (single grenade) damage 20 seconds Tactical
Emergency Door Icon.png Emergency Door Deploys an ethereal door. Special lore room in the Slumbering Sanctuary 1 damage 10 seconds Tactical
Tesla Coil Icon.png Tesla Coil Shoots lightning at nearby enemies and inflicts shock. Drops from Living Barrels (10%) 23 DPS
10 seconds Tactical
Scavenged Bombard Icon.png Scavenged BombardTQatS Shoots heavy cannonballs at nearby enemies. Short activation range and slow rate of fire.
They don't need it anymore.
Drops from Pirate Captains (1.7%) 90 DPS
90 (direct hit) damage
14 seconds Survival/Tactical
Night Light Icon.png Night Light Lights up your path. Always unlocked N/A 120 seconds Colorless
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC


List of grenades

Icon Name Description Blueprint location Base damage Base cooldown Scaling
Powerful Grenade Icon.png Powerful Grenade Causes a large explosion. Drops from Bombardiers (10%) 200 damage 13 seconds Survival/Brutality
Infantry Grenade Icon.png Infantry Grenade Quick to use, but not super powerful. Always unlocked 90 damage 4 seconds Brutality
Cluster Grenade Icon.png Cluster Grenade Breaks into 6 bombs (50 damage each). Drops from Slashers (1.7%) 50 damage 20 seconds Survival/Brutality
Magnetic Grenade Icon.png Magnetic Grenade Attracts enemies in a large area for a few moments, then explode, dealing electrical damage. Drops from Grenadiers (0.4%) 20 DPS
40 damage
16 seconds Tactical
Stun Grenade Icon.png Stun Grenade Stuns enemies (3.5 sec). Secret area at the end of Ramparts 45 damage 12 seconds Survival
Ice Grenade Icon.png Ice Grenade Freezes its victims. Always unlocked 35 damage 18 seconds Survival
Fire Grenade Icon.png Fire Grenade Burns nearby enemies (25 DPS for 3 sec). Drops from Grenadiers (1.7%) 25 DPS
12 damage
13 seconds Brutality
Root Grenade Icon.png Root Grenade Roots nearby enemies causing 50 DPS for 4 seconds. Timed door in the Passage after the Black Bridge 50 DPS
16 seconds Survival
Oil Grenade Icon.png Oil Grenade Spreads inflammable oil in its area of effect. Drops from Hammers (10%) 100 damage 10 seconds Tactical/Brutality
Swarm Icon.png Swarm Summons 8 biters to serve you. Drops from Disgusting Worms (0.4%) 18 (single biter, 144 max) DPS
9 damage
10 seconds Tactical
Holy Water Icon.png Holy WaterRtC Toss a holy water vial on the ground, creating a pillar of fire dealing damage quickly and burning the enemies it hits
I can holy take so much water!
Drops from Merman (1.7%) 55 DPS
10 damage
12 seconds Survival/Brutality
Hunter's Grenade Icon.png Hunter's Grenade Use this to annoy a monster. When its health is down to 40% or less, use "Blueprint Extractor".
"Catch 'em all!"
The Collector - through Specialist's Showroom upgrade N/A N/A Brutality
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC


List of powers

Icon Name Description Blueprint location Base damage Base cooldown Scaling
Barricade Icon.png Barricade Draw: you gain 30 Bonus Health that persists indefinitely

Passive: Each successful parry grants 10 Bonus Health for 15 sec.
Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
At the core of an ancient strategy called "the 999 block".

Lore room in the Prisoners' Quarters (Part of Diverse Deck) 30 damage 15 Colorless
Catalyst Icon.png Catalyst Passive: Your melee attacks poison the enemies they hit.

Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
You can wait for the last straw to break the camel back... or push the poor beast yourself!

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A Colorless
Electrodynamics Icon.png Electrodynamics Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.

Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Less hazardous when wearing a Faraday Outfit.

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A Colorless
Foresight Icon.png Foresight Passive: You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.

Discard: You become immune to all sources of damage for 2 sec.
You don't even know that I'm still not dead!

Lore room in the Prisoners' Quarters (Part of Diverse Deck) N/A N/A Colorless
Death Orb Icon.png Death Orb Creates a slow-moving but devastating orb. Drops from Cleavers (0.4%) 125 DPS
50 damage
20 seconds Survival
Tornado Icon.png Tornado Inflicts damage on all targets caught inside. Changes direction when it hits a wall. Drops from Guardian Knights (0.4%) 100 DPS
8 damage
18 seconds Tactical
Knife Dance Icon.png Knife Dance Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec). Drops from Bats (0.4%) 40 (bleeding effect) DPS
5 (impact damage per knife) damage
16 seconds Tactical/Brutality
Corrupted Power Icon.png Corrupted Power Increase the damage you deal by +50% for 8 sec. You take +30% damage during this time. Drops from Protectors (0.4%) N/A 16 seconds Tactical/Brutality
Vampirism Icon.png Vampirism Sacrifices [40% base] of your maximum health to recover 2% of your HP per melee attack and a speed boost for 10 seconds. Drops from Inquisitors (0.4%) N/A 30 seconds Survival/Brutality
Tonic Icon.png Tonic Grants you 40% of your missing health as bonus health, reduces damage taken by 20% for 9 seconds. Always unlocked N/A 30 seconds Survival
Grappling Hook Icon.png Grappling Hook Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.
Yes, just like Scorpion...
Drops from Catchers (0.4%) 1 (hook impact) damage 3 seconds Brutality
Phaser Icon.png Phaser Teleports you behind the enemy. The next attack inflicts +70 damage. Drops from Runners (0.4%) 70 damage 2 seconds Tactical/Brutality
Corrosive Cloud Icon.png Corrosive Cloud Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec). Drops from Swarm Zombies (0.4%) N/A 20 seconds Tactical/Brutality
Lacerating Aura Icon.png Lacerating Aura Inflicts damage on nearby targets. Daily Run - Fifth Completion 77 DPS
7.7 (damage tick) damage
12 seconds Tactical/Brutality
Wave of Denial Icon.png Wave of Denial Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage. Drops from Bombardiers (0.4%) 30 damage 5 seconds Tactical
Wings of the Crow Icon.png Wings of the Crow Causes you to float in the air dealing 50 shock DPS around you for 3 seconds.
Drops from Golems (10%) 75 DPS
50 damage
15 seconds Tactical
Blueprint Extractor Icon.png Blueprint Extractor Use this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left. The Collector - through Specialist's Showroom upgrade N/A N/A Tactical
Forgotten Map Icon.png Forgotten Map Reveals your surroundings. Only works once. The Collector - through Specialist's Showroom upgrade N/A N/A Tactical
Great Owl of War Icon.png
Great Owl of War Powered Icon.png
Great Owl of War Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (95 DPS). The Great Owl disappears if you take any damage.
Hoo hoo hoooo.
Drops from Knife Throwers (1+ BSC; 1.7%) 32 (95) DPS
10 seconds (34 seconds) Tactical
Lightspeed Icon.png
Back Icon.png
Lightspeed Dash forward and inflicts 100 damage to the enemies on the way. Activate again to dash back.
Look behind you!
Drops from the Time Keeper (1st kill) 100 damage 7-10 seconds Tactical/Brutality
Giant Whistle Icon.png Giant WhistleRotG Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.
Give me five!
Drops from the Giant (3rd kill) 500 damage 20 seconds Survival
Telluric Shock Icon.png Telluric Shock Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around.
Ready to rumble?
Drops from the Hand of the King (1st kill) 150 damage 10 seconds Survival/Brutality
Collector's Syringe Icon.png
Contains spoilersCollector's SyringeRotG Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.
Become the Spin Doctor.
Drops from the Collector (1st kill) 40-240 DPS
4-24 damage
20 seconds Survival/Brutality
Smoke Bomb Icon.png Smoke BombTBS Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage. Drops from the Banished (0.4%) +50% (item boost) damage 16 seconds Tactical/Brutality
Mushroom Boi! Icon.png
Mushroom Boi! Powered Icon.png
Mushroom Boi!TBS Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul. Drops from Jerkshrooms (100%) 50 damage 1 second (25 seconds) Survival
Lightning Rods Icon.png Lightning RodsFF Place up to 2 lightning rods to attract lightning that strikes all enemies in between. Drops from Failed Homunculi (1.7%) 30 (60) DPS
75 (150) damage
15 seconds Tactical
Scarecrow's Sickles Icon.png Scarecrow's SicklesFF Comes back to you automatically. Inflicts increasingly severe critical hits after each hit.
Perfect for pruning everything that sticks out.
Drops from the Scarecrow (1st kill) 52-129 damage 10 seconds Survival/Tactical
Ice Armor Icon.png Ice ArmorRotG Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds. Drops from Ground Shakers (100%) 10 damage 20-30 seconds Survival
Serenade Icon.png
Serenade (in-hand) Icon.png
SerenadeFF Summons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies. Secret area in the Fractured Shrines 30 (600) DPS
22 (440) damage
30 seconds Brutality
Cocoon Icon.png CocoonFF Parries all around you dealing 30 damage. A successful parry resets the cooldown. Found behind one of the three special rune doors in the Undying Shores 30 (60 on a successful parry) damage 12 seconds (instant if parry is successful) Survival/Tactical
Face Flask Icon.png Face Flask Crush a flask on your forehead, dealing low damage to yourself.
Smashing red stuff in your own face is NEVER a good idea, ask the people of Tristram.
Lore room in the Prisoners' Quarters 5 damage 10 seconds Brutality
Pollo Power Icon.png Pollo Power Turn into a chicken for a brief moment, firing several explosive eggs around you.
The cluck is ticking.
Lore room in the Prisoners' Quarters 45 damage 10 seconds Tactical
Leghugger Icon.png LeghuggerTQatS Summon a Leghugger that attacks your enemies, inflicting critical hits on bleeding targets. Re-activate to make it attack in a circle around itself, making enemies hit bleed.
The creature feeds by attacking your enemies. Once sated, it evolves into its stronger adult state.
Bloodthirsty and cute, what more could you ask?
Lore room in Stilt Village 20 (40) DPS
10 seconds Tactical/Brutality
Taunt Icon.png Taunt Taunts an enemy, causing it to frantically pursue you for 20 sec but take 75% more damage from your melee attacks.
Requires Language (Old Times) or Language (Foul) mastery.
Reward for beating the 2nd Stage in Boss Rush N/A 15 seconds Brutality
Rebound Stone Icon.png Rebound StoneRtC Throws a magic stone that bounces on surfaces and moves faster after each bounce. Deals critical hits and accelerates sharply after passing through you
The words \"Digital Video Disc\" are engraved on the stone. Probably some sort of unholy incantation. Oddly satisfying when it hits corners
Drops from Buers (1.7%) 75 DPS
11 seconds Survival
Maria's Cat Icon.png
AngyCat Icon.png
Maria's CatRtC Summons Maria's cat on your shoulder. He often leaves it to go and wander around, scratching enemies he crosses. Can be reactivated to make the cat jump in front of you and unleash a flurry of slashes dealing critical damage
Such a vase-busting, curtain-scratching, armor-defiling little creature is at peak efficiency in an old Castle like Dracula's
Castle's Outskirts in the cell Maria Renard is locked up, by petting Byakko the cat. 32 (95) DPS
20 Survival/Brutality
Bat Volley Icon.png Bat VolleyRtC Throws 10 bats that pierce through enemies and deal critical damage once they have gone through at least one target
Quick, throw them before they fill your pockets with guano!
Drops from Vampire Bat (1.7%) 22 per hit DPS
12 seconds Tactical/Brutality
Indulgence Icon.png Indulgence Calls down a ray of vengeful light on the nearest enemy dealing critical damage if you are not cursed. Targets killed by this skill purge you of 3 stacks of curse instead of 1. Summons 1 additional ray per 5 curses you have.
Drops from Sore Loser (10%) 200 DPS
120 (240) damage
10 seconds Survival/Brutality
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC


You may only equip one amulet at a time, but their effects are powerful...
"A fine object, adroitly hidden under your clothes to make less work for the artists."

Amulets come in Ruby, Topaz, Sapphire, Golden, and Moonstone. They can be found in the starting area on 1BC+ and are most frequently acquired by defeating Elite enemies or by opening time or killstreak doors. Amulets can also be found within Challenge Rift chests, on corpses, or by rummaging through loot in lore rooms. Amulets carry one or more affixes, grant damage reduction, and can give the player more Stats.

Amulets have gear levels which are the same as the biome gear level. However, Higher BSC introduce a minimum amulet level, which increases the gear level of amulets found in biomes that have a lower gear level than this to the minimum:

  • 0BC: Tier 1
  • 1BC: Tier 3
  • 2BC: Tier 4
  • 3BC: Tier 6
  • 4BC: Tier 7
  • 5BC: Tier 7

As amulets are leveled items, their gear levels affect the quantity and quality of the affixes on the amulets found, as well as the number of Stats and the % of damage reduction they grant. Amulets follow a special pattern that determines what bonus is given every tier. The higher the tier of the amulet is, the more bonus stats it can have, up to 4 stats at XII tier:

  • Tiers 1-2: no stats.
  • Tiers 3-5: one stat.
  • Tiers 6-8: two stats.
  • Tiers 9-11: three stats.
  • Tier 12: four stats.

As of the Update of Plenty[15], the player will always start with an amulet on a pedestal in the starting area of the Prisoners' Quarters on 1 BSC and higher, with its tier increasing based on difficulty.

Name Icon
Ruby Amulet
Ruby Amulet.png
Topaz Amulet
Topaz Amulet.png
Sapphire Amulet
Sapphire Amulet.png
Golden Amulet
Golden Amulet.png
Moonstone Amulet
Moonstone Amulet.png

Prisoner's Collar[edit]

"Nothing worth mentioning, except maybe a vague whiff of dead rat..."

The player starts every run with the Prisoner's Collar equipped. It gives no benefits of any kind. Can be recycled for 1 gold.

Name Icon
Prisoner's Collar
Prisoners Collar.png

Removed gear[edit]

List of removed skills[edit]

List of removed powers[edit]

Icon Name Description Blueprint location Base damage Base cooldown Scaling Removed in
Temporal Distortion Icon.png Temporal Distortion Slows down all enemies for 3.5 sec. Was dropped by Failed Experiment (0.4%) N/A 20 seconds Tactical v1.2.5


  • 1.9: Removed scrolls from items.
    • Hunter's Grenade Icon.png Hunter's Grenade is the exception and will gain a scroll of each stat from 3+ BSC.
  • 2.3: Legendary items no longer increase gear power:
    • Instead of granting +3 to gear power for 0-2 BSC and +6 for 3+ BSC, the item scales with the two highest stats across all difficulties.
  • 2.8: Gear dropped after boss fights now have +1 gear level.
  • 3.0: Reworked Legendary Items:
    • Now only scale with the highest stat instead with the two highest stats.
    • Now adds +6 gear power.
    • Removed the Guaranteed Starred Affix and added (not re-rollable) Guaranteed Legendary Affixes.


  1. Note that the drop chance for Elites is global, meaning that it is 6% regardless of the number of Elites present in a biome, so long as there is at least one. The base drop rate per mob is 1%, and increases by 2% for each biome without a drop.


  1. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  2. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  3. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  4. The in-game DPS value is 133 (179).
  5. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  6. The in-game DPS value is 138 (199).
  7. The in-game DPS value is 210 (280).
  8. The DPS value listed in-game is 121 (185).
  9. The in-game DPS value is 101 (222).
  10. The DPS value listed in-game is 158.
  11. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  12. The in-game DPS value is 280 (560)
  13. The in-game DPS value is 71 (84).
  14. The in-game DPS value is 229.
  15. The Update of Plenty has arrived! Steam blog post, 2020-07-01
Navigation wiki
Forgotten Map Icon.pngBiomes (map)  •  Dark Tracker.pngEnemies  •  The Concierge.pngBosses  •  Rusty Sword Icon.pngGear  •  Ygdar Orus Li Ox Mutation Icon.pngMutations  •  Teleportation Rune Icon.pngRunes and upgrades  •  Classic Outfit Icon.pngOutfits  •  Firestarter Aspect Icon.pngAspects  •  Custom Mode Icon.pngCustom Mode  •  Giantkiller Icon.pngBoss Rush  •  Challenger Rune Icon.pngDaily Challenge  •  EpicPower.pngStats  •  Boss Stem Cell Icon.pngBoss Stem Cells  •  Malaise Icon.pngMalaise  •  Cursed Effect.pngCurse  •  Challenge Rift Portal Icon.pngChallenge Rifts  •  Merchandise Categories Icon.pngShops  •  Gold Currency Icon.pngCurrency  •  Major Affix Icon.pngAffixes  •  Ice Effect.pngStatus effects  •  Stun Effect.gif Mechanics  •  Masochist Mutation Icon.pngHazards  •  Emergency Door Icon.pngObjects  •  Ruby Icon.pngPickups  •  Tutorial Knight.pngNPCs  •  Temporal Distortion Icon.pngLore  •  YOLOWinAch.pngAchievements  •  Rhythm n' Bouzouki Icon.pngSoundtracks  •  Leftmouse button.pngControls  •  WorkInProgress.pngVersion history  •  All DLC