Berserker is a survival-scaling mutation which reduces damage taken by the player for a few seconds after killing an enemy with a melee attack.
Details[edit]
- Scroll Cap: 30 Survival
- Special Effects:
- Grants the player a defense buff that reduces all damage they take by [5 base]% for 8 seconds after killing an enemy with a melee attack.
- The effect can stack up to 90% with each kill granting a maximum of 20% damage reduction.
- All stacks expire at the same time, and previous stacks don't get refreshed with a new stack.
- Also provides stun immunity while a stack is active.
- Scaling: 5 × 1.05Stat-1 % damage reduction
Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26 |
28 |
30+ |
...
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Mutation effect |
5% |
5% |
6% |
6% |
6% |
6% |
7% |
7% |
7% |
8% |
9% |
9% |
10% |
11% |
13% |
14% |
15% |
17% |
19% |
20% |
...
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- This mutation is useful in biomes, allowing the player to take more hits without losing a lot of health. Synergizes well with the mutation Recovery, or a colorless Spite Sword.
History[edit]
- 1.2: Introduced.
- 2.1: Scaling changed from Brutality to Survival.
- Removed the 3 seconds of Malaise protection effect due to Malaise rework.
- Icon background color changed to reflect new scaling.
- 3.4: Reworked Berserker:
- Now stacks per kill up to 90% damage reduction.
- Previously it couldn't stack, with a 10% base and 60% cap.
- Changed scaling from 1.15sup>Stat-1 to 1.05sup>Stat-1.
- Cap moved from 14 to 30 scrolls.
- Provides immunity to stun while active.
- Increased uptime from 5 to 8 seconds.
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