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  • Reason: DLC just came out, lot's of missing info


In 1+ BSC, Death goes straight to the second phase.


Death can float up to the platforms and between them.

Normal attacks

Summon scythes
  • Description: Death summons 4 small scythes that slowly follow the player and deal ticks of damage on hit. During this attack Death just moves away from the player but does not attack.
  • Can be blocked, parried, dodge rolled, double jumped, or ducked under.
Spirit balls
  • Description: Raises his hand and fires 4 consecutive spirit balls that track the player.
  • Can be blocked, parried, dodge rolled, or jumped.
Spirit wave
  • Description: Charges up and expells a force wave outwards.
  • Can be blocked or dodge rolled.
Scythe throw
  • Description: Summons his double edged scythe and throws it to the other side of the arena and keeps spinning it place, dealing damage every second. When the player is hit a small orb is taken from them and floats around death. When 6 orbs are collected Death activates his execution attack.
  • Can be blocked, parried, or dodge rolled.

Special attacks

  • Description: When Death has collected 6 spirits from the player, he summons chains to restrict them and kills them.
  • This attack deals 85% of max HP as damage and ignores one-shot protection.
    • Disengagement Mutation Icon.png Disengagement will prevent the player from dying, keeping them alive at 15% health.
Scythe slash
  • Description: Death raises his scythe, three spots of dark energy appear on the floor which explode when death swipes his scythe downwards.
  • Can be dodge rolled.
Scythe flurry
  • Description: Death spins his scythe before rushing forward and swiping his scythe multiple times. Can be immediatly followed up by a Scythe throw.
  • In Phase 4 this attack is done twice in a row.
  • Can be blocked, parried, or dodge rolled.




  • Phase 1
    • Will only use the Summon Scythes attack. Ends at 80% health.
  • Phase 2
    • Death starts usingSpirit balls, Spirit wave, Scythe throw and Execution. Ends at 60% health.
  • Phase 3
    • Death starts using Scythe Slash. Ends at 40% health
  • Phase 4
    • Scythe Slash is now a two hit combo attack.
    • Starts using Scythe Flurry.



  • TBA

Primary attacks

  • TBA

Defensive attack

  • TBA


  • Barriers of the boss fight arena counts as wall, therefore fulfills the critical condition of Impaler (Weapon) Icon.png Impaler and Gilded Yumi Icon.png Gilded Yumi.TQatS





  • 3.3: Introduced.

The Concierge.pngThe Concierge  •  Conjunctivius.pngConjunctivius  •  Mama Tick.pngMama TickTBS  •  Death.pngDeathRtC  •  The Time Keeper.pngThe Time Keeper  •  The Giant.pngThe GiantRotG  •  The Scarecrow.pngThe ScarecrowFF  •  The Hand of the King.pngThe Hand of the King  •  Calliope.pngEuterpe.pngKleio.pngThe ServantsTQatS  •  The Queen.pngThe QueenTQatS  •  Dracula.pngDraculaRtC  •  Dracula - Final Form.pngDracula - Final FormRtC

link True Ending Spoiler (5 BSC):   The Collector (Boss).pngThe CollectorRotG