Deployable traps
Active mechanics
Upon use, all deployable skills shoot a "projectile" out of the player in the direction they are facing, and will deploy an object upon touching the ground. There are two types of deployable items, powered and non-powered. Powered turrets need the player to be within a certain radius of it in order to function, and that power radius is decreased if the link to the player is obstructed by terrain. Non-powered deployable items do not need the player to be nearby to function, usually because they do not actively attack enemies in the usual sense.
Effect scaling
Most deployable skills scale with Tactics, although a few also scale with Brutality or Survival.
List of deployables
Below is a list of all deployable skills that can be found within the game.
Icon | Name | Description | Blueprint location | Base damage | Base cooldown | Scaling |
---|---|---|---|---|---|---|
Double Crossb-o-matic | Shoots at 2 nearby enemies at the same time. Each shot inflicts 45 DPS. | Drops from Zombies (0.4%) | 45 DPS 9 damage |
10 seconds | ||
Sinew Slicer | Fires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec). | Always unlocked | 20 DPS 3.3 damage |
10 seconds | ||
Heavy Turret | Shoots at nearby enemies. You inflict +15% more damage if you're near the turret. | Drops from Slashers (0.4%) | 55 DPS 55 damage |
10 seconds | ||
Barnacle | Shoots enemies who pass beneath it, dealing critical hits on poisoned enemies. | Drops from Thornies (1.7%) | 80 (160) (Attached)
53 (106) (Floating) DPS |
10 seconds | ||
Flamethrower Turret | Burns nearby enemies (8 DPS for 1.7 sec). | Drops from Shockers (0.4%) | 8 DPS |
12 seconds | ||
Cleaver | Inflicts bleeding (6 DPS for 1.8 sec) on enemies that walk over it. | Drops from Runners (1.7%) | 50 DPS |
8 seconds | ||
Wolf Trap | Launches 2 traps that root enemies increasing damage they take by 34 DPS for 5 seconds. | Always unlocked | +34 (enemy debuff) DPS |
14 seconds | ||
Crusher | Slows down then violently crushes enemies caught in its zone. | Drops from Lacerators (10%) | 135 damage | 14 seconds | ||
Explosive Decoy | Turns you invisible for 13 sec and attracts nearby enemies. Explodes after 13 sec or upon reactivation. | Drops from Protectors (0.4%) | 22 (single grenade) damage | 20 seconds | ||
Emergency Door | Deploys an ethereal door. | Special lore room in the Slumbering Sanctuary | 1 damage | 10 seconds | ||
Tesla Coil | Shoots lightning at nearby enemies and inflicts shock. | Drops from Living Barrels (10%) | 23 DPS |
10 seconds | ||
Scavenged BombardTQatS | Shoots heavy cannonballs at nearby enemies. Short activation range and slow rate of fire. They don't need it anymore. |
Drops from Pirate Captains (1.7%) | 90 DPS 90 (direct hit) damage |
14 seconds | ||
Night Light | Lights up your path. | Always unlocked | N/A | 120 seconds | Colorless |
- RotG: Rise of the Giant DLC
- TBS: The Bad Seed DLC
- FF: Fatal Falls DLC
- TQatS: The Queen and the Sea DLC
- RtC: Return to Castlevania DLC