Disengagement is a colorless mutation which provides the player with invincibility if they take too much damage.
Details[edit]
- Special Effects:
- When the player's health falls below 15%, a force field protects them for 5 seconds.
- Triggers with darkness and poison damage, but does not protect against them.
- Scaling: None
- This mutation could be considered a direct upgrade to Ygdar Orus Li Ox, as it typically stops situations where the player would die without a curse, while simultaneously not permanently taking up space in the mutation slots and being reusable.
- Does not seem to prevent death in cases where a single hit does enough damage to directly take the player all the way below 0% HP in one fell swoop; for example, if the player is at 25% HP and then takes a massive individual hit for ~30% damage.
- Challenge Rifts are treated by game as a separate biome inside a regular biome, therefore, triggering Disengagement there will disable it until exiting the rift.
History[edit]
- 0.7: Introduced.
- 1.0: Can now be obtained at the beginning of Prisoners' Quarters with the Homunculus Rune.
- 1.4: Can now remove all poison on the player on trigger.
- 2.4: Health activation threshold decreased from 20% to 15%.
- 3.4: Now only works once per biome instead of every 120 seconds.
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