Disengagement
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Disengagement is a colorless mutation which provides the player with invincibility if they take too much damage.
Details
- Special Effects:
- When the player's health falls below 15%, a force field protects them for 5 seconds.
- Triggers with darkness and poison damage, but does not protect against them.
- Scaling: None
Notes
- This mutation could be considered a direct upgrade to , as it typically stops situations where the player would die without a curse, while simultaneously not permanently taking up space in the mutation slots and being reusable.
- It can also be considered as an improvement of the One-hit protection mechanic.
- Challenge Rifts are treated by game as a separate biome inside a regular biome, therefore, Disengagement gets refreshed upon entering or exiting one.
- It may fail to protect the player in rare cases, such as against the grab attacks from TQatS and RtC or against some attacks from .
- These attacks seem the bypass all forcefields in the game.
History
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