Dracula's Castle

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All this red has the major benefit of hiding blood stains!
You feel like you don't belong here. The walls themselves seem to judge you
Imposing. Sinister. Sprawling. Red. All these adjectives fit this place

Dracula's Castle flag.png

The Dracula's Castle is a level 3 and level 6 biome that is exclusive to the Return to Castlevania DLC.

Scale the castle, reach the roof and find the exit to Dracula's tower. Make sure to not get lost, as this is the first biome capable on looping onto itself!

This biome is only accessible after Castle's Outskirts, until you reach a certain point in the DLC storyline, at which it will start appearing at depth six. However, you can't get there more than once per run. The biome's overall difficulty will depend on its depth, with new monsters and a longer runtime.

General information[edit]

Access and exit[edit]

On depth 3 Dracula's Castle is entered from the Castle's Outskirts and exits to Defiled Necropolis. The exit will show Master's Keep but in the transition level the player gets grabbed by magic and dragged downwards towards the Defiled Necropolis.

After Defeating Death for the first time and starting a new run, Alucard is awaiting the player and informs them that he has found a way to reach his father, Dracula.

On depth 6 Dracula's Castle is entered from the Clock Room and exits to Master's Keep. The entrance is blocked by a locked door which can be unlocked using the Petrified Key Icon.png Petrified Key. To obtain the key the player must defeat Medusa in a pit found in Dracula's Castle. The Petrified Key Icon.png Petrified Key is found in a treasure chest after defeating her.

Level characteristics[edit]

Scrolls[edit]

On depth 3 Dracula's Castle contains 3 Power Scrolls, 2 Dual-Stat Scrolls and a gauranteed Cursed chest, which cannot spawn in areas requiring the use of runes to access. On (2 BSC) there is a bonus Power scroll. Depth 6 does not contain the bonus BSC scroll.

For both depths, when 3 Boss Stem Cells are active, this biome has guaranteed 3 Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has guaranteed 4 Scroll Fragments.

Enemy tier and gear level scaling[edit]

Depth 3[edit]
Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level IV IV IV V VIII
Enemy lvl tier 6 - 13 10 - 16 11 - 17 13 - 19 15 - 21
Enemy Health tier Base 10 - 13 15 - 19 17 - 21 18 - 23
Depth 6[edit]
Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level VI VI VI VII IX
Enemy lvl tier 24 - 27 26 - 29 27 - 30 29 - 32 34 - 37
Enemy Health tier Base 25 - 30 35 - 38 39 - 42 42 - 46

Loot and shops[edit]

Main level[edit]

  • Guaranteed cursed chest
  • Skill or Weapon shop
  • Item behind Vine Rune Icon.png
  • Item in secret area at exit
  • Treasure chest behind Ram Rune Icon.png

Boss Stem Cells rewards[edit]

  • 1 BSC: Treasure Chest
  • 2 BSC: Food shop
  • 3 BSC: None
  • 4 BSC: Treasure Chest

Exclusive blueprints[edit]

Secret Blueprints[edit]

The following blueprints can be found in secret areas or lorerooms .

  • Simon Outfit Icon.png Simon Outfit is found in a loreroom with the Carmilla's mask, which if examained starts to bleed from one eye and drops the blueprint.

Enemy Blueprints[edit]

The following blueprints can only be found in the and are looted from enemies that are exclusive to this area.

Enemies[edit]

In Dracula's Castle you will find 3 unique enemies, the Axe Armor, Buer in both depths and Medusa on depth 6.

The table below lists which enemies are present in the on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.

Depth 3[edit]

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Harpy Whip Sword Icon.png Whip Sword (1.7%)
Axe Armor Throwing Axe Icon.png Throwing Axe (1.7%)
Buer Rebound Stone Icon.png Rebound Stone (1.7%)
Throw Master Cross Icon.png Cross (1.7%)
Armor Knight Haunted Armor Outfit Icon.png Haunted Armor Outfit (1.7%)
Werewolf Bible Icon.png Bible (1.7%)
Dire Werewolf Bible Icon.png Bible (1.7%), Hector Outfit Icon.png Hector Outfit (1.7%)
Knife Thrower Great Owl of War Icon.png Great Owl of War (1.7%)
Guardian Knight Tornado Icon.png Tornado (0.4%), Soldier's Resistance Mutation Icon.png Soldier's Resistance (10%)

Depth 6[edit]

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Medusa Medusa's Head Icon.png Medusa's Head (10%)
Harpy Whip Sword Icon.png Whip Sword (1.7%)
Axe Armor Throwing Axe Icon.png Throwing Axe (1.7%)
Buer Rebound Stone Icon.png Rebound Stone (1.7%)
Throw Master Cross Icon.png Cross (1.7%)
Armor Knight Haunted Armor Outfit Icon.png Haunted Armor Outfit (1.7%)
Werewolf Bible Icon.png Bible (1.7%)
Dire Werewolf Bible Icon.png Bible (1.7%), Hector Outfit Icon.png Hector Outfit (1.7%)
Knife Thrower Great Owl of War Icon.png Great Owl of War (1.7%)
Demon Shrapnel Axes Icon.png Shrapnel Axes (0.4%), Drifter Outfit Icon.png Drifter Outfit (0.4%)
Vampire Bat (only spawned by Dracula) Bat Volley Icon.png Bat Volley (1,7%)

In depth 6 Dracula will sometimes appear and attack the player. These can happen atleast every 40 seconds.

  • Curses food
    • "Enjoy your meal."
    • "With the compliments of the chef."
    • "I wouldn't eat that if I were you..."
    • "It's rude to eat while in combat."
    • "This one is a little bit too rich."
  • Flips the screen horizontally or vertically.
    • "Staggering!"
    • "I am used to turning heads."
    • "See the world in a new perspective."
    • "I reign supreme here. I even control the way you see my domain."
    • "Enjoy the view."
  • Kills the shopkeeper.
    • "Buying is cheating"
    • "This is the price you have to pay for standing against me."
    • "Did this old man really try to sell you items he found in MY Castle?!"
    • "Keep your gold."
    • "Thank you, I didn't know he was hiding there."
  • Fires fireballs.
    • "Dodge these."
    • "Enough playing around, die now."
    • "Burn!"
    • "You'll never reach my throne."
    • "I'll destroy you."
  • Summons Vampire Bat
    • "All my bat familiars were so eager to meet you!"
    • "Devour them!"
    • "Go on, my little friends, exsanguinate them."
    • "I love bats, don't you?"
    • "Humanity will learn to fear my bats. Let's start with you."
      • Killing Vampire Bat spawned by Dracula increases the player's killstreak and decreases curse counter like common enemies
  • Create ghost enemies
    • "Will you be able to tell fact from fiction?"
    • "You're surrounded."
    • "Your eyes betray you."
    • "Reality obeys me."
    • "Trust no one... even yourself."
  • Taunts the player after dying
    • "Disappointing."
    • "You simply weren't up to the task."
    • "You were the last, yet fragile, if I may, rampart of this world."
    • "I win, you lose, everything is as it should be."
    • "It's hard to find good antagonists, nowadays..."
  • Transforms an enemy into an elite.
    • "Let's raise the stakes."
    • "This one looked a bit puny, I'm only giving it a fighting chance."
    • "Pick on someone your own size... or slightly bigger."
    • "I don't follow the rules, I only play to win."
    • "You were doing too well, I had to intervene and keep this interesting."

Richter Mode[edit]

Main article: Richter Mode

After freeing Richter from his cage the player can return to the cage and travel to another version of the biome.

Here the player will take on the role as Richter in a pre-made biome. Some of the gameplay mechanics are changed up to be more in the style of classic Castlevania games. Movement abilities unlocked by runes are removed. Instead the player starts out with a jump, double jump that moves the player slightly backwards and a roll. In the biome itself the player can unlock two more movement abilities, a dash and an upwards double jump.

For weapons, the player starts out with the Vampire Killer from the Castlevania series but in a different form than the Vampire Killer Icon.png Vampire Killer weapon. It's appearance resembles the Morning Star Icon.png Morning Star. If one of the Belmont outfits (Richter Outfit Icon.png Richter Outfit, Simon Outfit Icon.png Simon Outfit or Trevor Outfit Icon.png Trevor Outfit) is equipped, the appearance of the weapon changes to look like the Valmont's Whip Icon.png Valmont's Whip. The player also starts with the Holy Water Icon.png Holy Water as a skill. The skill has no cooldown but uses hearts on use. Hearts can be collected by breaking candles on the walls. The skill can be swapped out with Cross Icon.png Cross or Rebound Stone Icon.png Rebound Stone if they are found. Additionally, there are hidden legendary variants of the Holy Water Icon.png Holy Water, Cross Icon.png Cross and Rebound Stone Icon.png Rebound Stone on the map as well, which have more powerful and unique effects.

The legendary Holy Water Icon.png Holy Water can be found at the bottom-middle corner of the map, accessed via an elevator and traveling to the left-most section of the screen. It drops from a Candelabra against the wall.

Richter mode also has an unique enemy, the Bone Pillar and features Medusa as the end boss.

In a secret area to the right of the map the player can find Alucard who drops the blueprint for Alucard's Sword Icon.png Alucard's Sword before transforming into a bat and flying off.

After defeating Medusa the player exits through a door labeled "Next biome" but it will bring them back to Dracula's Castle. Any Cells collected in Richter Mode will appear next to The Beheaded as Residual Cells to be picked up. The Richter Outfit Icon.png Richter Outfit blueprint will also be rewarded to the player upon first completion.

Lore[edit]

Carmilla's mask[edit]

Carmilla's Mask.png

A room with Carmilla's mask can be found. When Examined it starts to bleed from the left eye and drops the Simon Outfit Icon.png Simon Outfit. Carmillas' first appearance in the Castlevania series is Castlevania II: Simon's Quest.

Legion[edit]

Human flesh ball.png

A room with a giant ball of human bodies, a recurring boss from the Castlevania series called Legion, can be found. When examined it drops an infected big food item.

  • "Woooooow! What is that enormous pile of corpses?!"
  • "It's as if someone tried to make a ball of it."
  • "I wouldn't be too fond of fighting such a horror... moreover, I suck at aerial combat."
  • "Hey ... it looks like it's still breathing!"
  • "I'd better not stay here for too long."

Ballroom Ghosts[edit]

Ballroom.png

A Ballroom can be found with two ghosts in them. The player can choose to watch and sit down while the ghosts float up in the air and dance around the room. This might be a reference to the Ghost Dancers enemies from the Castlevania series.

Save Room[edit]

Save Room.PNG

A room can be found with a floating icosahedron in it with the option to Save?

  • "There is a large floating polyhedron in the middle of the room and nothing else."
  • "What if I touch it?"
  • "Nothing. I don't even feel much more saved than before."
  • "What an inept object..."

When playing on continue mode, interacting with this save point will revive the player in the room when dying instead of the start of the biome.

The room is based on the saverooms from Castlevania: Symphony of the Night.

Notes[edit]

Gallery[edit]

History[edit]

  • 3.3: Introduced.