Explosive Decoy

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The Explosive Decoy is a utility deployable skill which grants brief invisibility and drops a decoy that attracts the attention of nearby enemies before exploding.

Details[edit]

  • Special Effects:
    • The player turns invisible for 2.5 seconds, and a decoy appears in their place which attracts the attention of nearby enemies for a brief time.
    • Upon the end of the 2.5 seconds, the decoy explodes, dealing 22 base damage to enemies in close proximity.
    • Can be manually detonated.
      • At the same time, it releases 6 grenades in rapid succession that also deal 22 damage.
  • Tags: Deployable, Explosive, UnlockInPublicEvent
  • Legendary Version:
    • Forced Affix: Run Speed on Kill
      • "Increases your movement speed for 5 seconds after killing an enemy."

Notes[edit]

  • The achievement "Going Down!", which requires the player to kill an enemy with an elevator, can be received by killing the decoy with an elevator.

Trivia[edit]

  • The sprite for the decoy is the same as the Protector but with a different head.
  • There used to be a bug where it would show in the monsters' slain statistics at the Scribe.

History[edit]

  • 0.4: Introduced.
  • 0.7: Changed description.
    • Added Legendary Affix "Run Speed On Kill".
  • 1.1: Cooldown decreased from 20 to 12 seconds.
  • 1.2: Explosive Decoy Reworked:
    • Base explosion damage decreased from 110 to 22.
    • When explodes now creates 6 grenades each dealing 80 damage.
    • Cooldown increased from 12 to 20 seconds.
    • Added tag "UnlockInPublicEvent".
  • 1.9: Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
  • 2.9: Can now be manually detonated after 3 seconds.
    • Now explodes automatically after 13 seconds.
    • Invisibilty duration increased from 2.5 seconds to 13 seconds.
    • Changed description.
  • 3.0: Added the Legendary Affix "Run Speed on Kill".
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