Extended Healing is a survival-scaling mutation which increases the healing received from the healing flask to 100% of the player's total health and it spreads the effect over 12 seconds, during which the player also gains increased damage.
Details[edit]
- Special Effects:
- Health flasks heal the player by 100% of their max health, instead of 60%. The health slowly restores during 12 seconds after usage. In this period, the player deals +[25 base]% damage.
- Scaling: +1% damage dealt per Survival stat
Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
...
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Mutation effect |
25% |
26% |
27% |
28% |
29% |
30% |
31% |
32% |
33% |
34% |
39% |
44% |
49% |
54% |
59% |
64% |
69% |
74% |
79% |
84% |
...
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Location[edit]
the entrance to the blueprint.
The entrance to Extended Healing's blueprint is indicated by a sarcophagus in the middle of a wall. Roll into the nearest wall to access it. Activating the sarcophagus will teleport the player to the blueprint location.
- When paired with Emergency Triage, Flasks still heal the player for 100%, while getting the effects from both mutations.
History[edit]
- 0.5: Introduced.
- 2.4: Healing duration decreased from 15 to 10 seconds.
- 3.4: Healing increased from 85% to 100% and healing duration increased from 10 to 12 seconds.
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