Ice Armor

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Ice Armor is a power skill which creates a protective layer of ice around the player. This item is exclusive to the Rise of the Giant DLC.

Details[edit]

  • Special Effects:
    • Exploded if the player is damaged when it is active, after 8 seconds or upon being manually triggered.
    • The explosion deals 10 base damage and freezes nearby enemies for 2 seconds. Upon thawing, enemies will be slowed down for 1 second.
      • The skill's cooldown will not start until the armor expires. If Ice Armor did not absorb a hit, the cooldown is reduced by 10 seconds.
  • Tags: NegligibleDamage, Ice, HasDuration
  • Legendary Version:
    • Forced Affix: White Walker
      • "The ice doesn't expire and can be kept until you get hit or reactivate it."

Notes[edit]

  • Since Ice Armor blocks a single attack, it will prevent any attack from resetting the kill streak counter or killing the player while cursed.
  • It is possible to use two copies of Ice Armor at once, should one of them be a Legendary item or by using the "Authorize the use of two identical items" setting in Custom Mode. A single attack will only destroy one of them at a time.
  • It cannot be used to block the explosion of a Demolisher's explosive bolt or the Scarecrow's scythe swings, as both deal damage more than once.

Trivia[edit]

  • Because the blueprint for this item is only dropped by enemies within the Cavern, it is technically an item exclusive to the Rise of the Giant DLC, even though it was added to the game in v1.6, which was four updates later.

History[edit]

  • 1.6: Introduced.
  • 1.7: Added tag "UnlockInPublicEvent".
    • Changed description.
    • Removed flavor text, "So that's what they mean by "Well preserved"?"
  • 1.8: Removed tag "UnlockInPublicEvent".
    • Added tags "NegligibleDamage", "Ice" and "HasDuration".
  • 1.9: Base price decreased from 2000 to 1500.
    • No longer can get "Victims Burn when they die" Affix.
  • 3.0: Added the Legendary Affix "White Walker".
Skills
Traps & Turrets
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Grenades
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