Maw of the Deep
The third attack throws the shark, rooting the enemy and causing it to bleed . Inflicts critical hits on rooted targets.
The first weapon that moonlights as a terrible sea predator.
Combo rate
One 3-hit combo every 2.56 seconds
Base price
2000
Base combo damage
405 (690 )
Base second hit
150 (300 )
Unlock cost
80
The Maw of the Deep is a melee weapon exclusive to the Queen and the Sea DLC that has 3 hit combo with the third hit being a ranged attack. When the ranged attack hits the shark latches onto the target, rooting them and inflicting bleeding . It inflicts critical hits on rooted enemies.
Details [ edit ]
Special Effects:
Does 2 melee hits and 1 ranged attack.
When the range attack hits it latches onto the target, rooting them and dealing 40 DPS (base) of bleeding for 4 seconds.
Deals critical damage on rooted enemies.
Breach Bonus : -0.5 / 0 / 0Base Breach Damage: 67.5 (135 ) / 150 (300 ) / 120Base Breach DPS: 132 (311 )Combo Duration: 2.56 secondsFirst Hit: 0.83 (0.48 + 0.35 + 0)Second Hit: 0.84 (0.54 + 0.3 + 0)Third Hit: 0.89 (0.54 + 0.35 + 0)
Tags: HeavyWeapon, ForceAmmoDrop, HasBullets, NoCriticalLegendary Version: Forced Affix : Triple Bullets "Fires thrice as much bullets."
Synergies [ edit ]
Anything that roots enemies such as The Boy's Axe or Wolf Trap are viable ways to trigger the critical condition.
The third attack in this weapon's combo is counted as a ranged attack and is therefore affected by ranged mutations such as Point Blank .
The bleed status applied by this attack is also affected by the Point Blank mutation.
If the ranged attack is caught by a spawned Tornado , a fountain of sharks will erupt from it, parodying the titular phenomena of the Sharknado franchise. The additionally spawned sharks from the Sharknado will deal damage upon impact.
History [ edit ]
2.7 : Introduced.
2.7.1: Base damage increased from 112 to 142. Now deals critical hits on rooted targets.
2.8 : Description changed to reflect changes made in version 2.7.1.
3.0 : Reduced lock on all attacks, nerfed root effectiveness and added a Legendary Affix:
Increased Base DPS from 142 (242 ) to 158 (270 ).
First hit lock reduced from 0.44 to 0.35.
Second hit lock reduced from 0.38 to 0.3.
Third hit lock reduced from 0.47 to 0.35.
Root effectiveness on bosses nerfed.
Added the Legendary Affix "Triple Bullets".