Medusa
Medusa is a mini-boss added in the Return to Castlevania DLC. She is found exclusively in the depth 6 Dracula's Castle. Defeating her rewards the player cells, and access to a chest containing a random item and the , which is required to exit to the Master's Keep. She also appears in Richter Mode as the final fight before the end of the level.
Behavior[edit]
Medusa will start by attempting to turn the player to stone. Regardless of if this was successful, she then attacks with her slashing flurry and tail sweep at longer ranges. Periodically, she will attempt to turn the player to stone again.
Moveset[edit]
- Description: After a short charge, Medusa will screech and the player will be turned to stone.
- Can be blocked, parried, and dodge rolled.
- Description: Medusa slashes at the player constantly, similar to that of the Rampager.
- Can be blocked, parried, and dodge rolled.
- Medusa can turn around after a slash to face the player.
- Description: Medusa will swing her tail around quickly after a short indication.
- Can be blocked, parried, and dodge rolled.
Strategy[edit]
During her flurry attack, parrying in a rhythm or staying at a distance is best. Dodge rolling can leave the player vulnerable to her next slashes, so is less advised.
While fighting Medusa, it is recommended to keep your distance. Ranged weapons allow the player to attack from a distance. The is very useful against Medusa as you don’t need to retrieve any arrows.
Whip-type weapons, such as the
or , often deal more damage than Ranged weapons while still keeping distance.A shield helps to block against sudden tail sweeps and stone gazes.
If the player has no ranged weapons, it is best to keep an eye out for Medusa's gaze attack as it is the best opportunity to attack (excluding stuns and freezes).
Trivia[edit]
- Medusa is the only enemy to have a health bar at the top of the screen like bosses do.
- Because she is considered in some way a boss, Medusa cannot have her drop forced by the . This can make getting the blueprint for the difficult as only one 10% chance is possible per run, and late into it too.
History[edit]
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Enemies
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TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • • • • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • • • • • • • • • • • • • • •
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