Medusa's Head
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The Medusa's Head is a ranged weapon added in the Return to Castlevania DLC. It petrifies enemies on hit, and upon termination or re-activation, they are bumped up, taking fall damage.
Details[edit]
- Ammo: 1
- Breach Bonus: 1 / 0
- Base Breach Damage: 40 / 45
- Base Breach DPS: 131
- Combo Duration: 0.65 seconds
- First Hit: 0.65 (0.4 + 0.25 + 0)
- Second Hit: 0 (0 + 0 + 0)
- Tags: AmmoDoNotStickToVictims, Ranged, VeryFewAmmo, LimitedAmmo, DisableVerboseAmmo, NoAmmoPerk, FadeHudIconIfNoAmmo, NoCritical
- Legendary Version:
- Forced Affix: Unstable Head
- "Bumps enemies on impact"
- Forced Affix: Unstable Head
Synergies[edit]
- This weapon is affected by the mutation .
Notes[edit]
- This weapon is overall a very decent option for defeating enemies at range, and moreso, at differing elevation. Unlike many other Ranged Weapons, Medusa's head can be used to reliably start a fight at a lower elevation due to its petrifaction and how it rolls along the ground.
- Due to this it's also very reliable for safely removing curses at 4bc or lower.
- This weapon will not damage Dancers when rolling along the ground, ignoring them.
History[edit]
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