Affixes

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Affixes are special attributes that can randomly generate on Gear items, making them more powerful or giving them utility.

Generation mechanics[edit]

Not all affixes can generate on all items. Several properties possessed by these affixes restrict what items can generate with them:

  • Item Class Restriction (Item Class): If assigned, has a value of either 0, 1, 2, or 3.
    • 0: Affix can only appear on Weapons
    • 1: Affix can only appear on Skills
    • 2: Affix can only appear on Weapons and Skills
    • 3: Affix can only appear on Amulets
  • Required Tags: A given affix can only appear on items with all of the required tags.
  • Forbidden Tags: A given affix can only appear on items with none of the forbidden tags.
  • Forbidden Affixes: A given affix can only appear on items that have not already generated any of the forbidden affixes.
  • Forbidden Items: A given affix cannot appear on forbidden items.
  • Cost Impact: A given affix will increase the price of the item, by a percentage of its base price.
  • Chance: A given affix has a certain relative chance to appear. The percentage depends on the chance of the specific affix (x) and the chance of all other possible affixes (y), the calculation is x ÷ y × 100.

These restrictions do not apply to the guaranteed affixes of Legendary Items, which are generated after all other affixes. As a result, Legendary items often have combinations of affixes that are unobtainable on other kinds of items.

Stat-boosting affixes[edit]

Stat-boosting affixes are the only affixes that can be applied multiple times to the same item. Only present on Amulets, they grant Stats to the player while these are equipped. The effects bestowed by these stats are listed just underneath the white text in the item's tooltip.

Name Effect Notes
Brutality Up Strength Stat.png+1 Brutality
Tactics Up Skill Stat.png+1 Tactics
Survival Up Health Stat.png+1 Survival

Minor affixes[edit]

Minor affixes are written in green text. The number of minor affixes on an item is limited only by the affix cap imposed by its gear level.

Name Description Item Class Required Tags Forbidden Tags Forbidden Affixes Forbidden Items Notes Cost Impact Chance
Can't Be Sold Cannot be sold The only item this is found on is the colorless Barrel Launcher Icon.png Barrel Launcher found on a pedestal in the Derelict Distillery, because it is needed to destroy the destructible wall to get the Distillery Key, as well as the Symmetrical Lance Icon.png Symmetrical Lance that is dropped the first time the The Hand of the King is killed.

Persists through rerolls.

+0% 0
Fire Damage +40% damage on a burning target 2 No Damage, Shield, Negligible Damage, Fire, Ice Full Life Damage, Super Crit Oil Grenade Icon.png Oil Grenade Damage increase only affects the affixed weapon. +0% 15
Blue Fire Damage 100% damage to a target covered in burning oil. 2 No Damage, Shield, Fire, Negligible Damage, Ice Full Life Damage, Super Crit, Fire Damage Oil Grenade Icon.png Oil Grenade Damage increase only affects the affixed weapon. +0% 15
Bleed Damage +60% damage to a bleeding target 2 Bleed, No Damage, Shield, Negligible Damage Full Life Damage, Super Crit Damage increase only affects the affixed weapon. +0% 15
Poison Damage +80% damage to a poisoned target 2 No Damage, Poison, Shield, Negligible Damage Poison On Hit, Full Life Damage, Super Crit Damage increase only affects the affixed weapon.

In the game files there are two versions for this affix, one for weapons and one for skill, yet both have the same characteristics.

+0% 15
Shock Damage +40% damage on a electrified target 2 No Damage, Shield, Negligible Damage, Electric Full Life Damage, Super Crit Damage increase only affects the affixed weapon. +0% 15
Ice Damage +175% damage to a frozen target 2 Ice, Fire, No Damage, Shield, Negligible Damage Full Life Damage, Super Crit Damage increase only affects the affixed weapon. +0% 15
Slow Damage +30% damage to a slowed target 0 Ice, No Damage, Shield, Negligible Damage Full Life Damage, Super Crit Damage increase only affects the affixed weapon. +0% 15
Root Damage 75% damage on rooted targets. 2 No Damage, Shield, NegligibleDamage Full Life Damage, Super Crit Repeater Crossbow Icon.png Repeater Crossbow, Quiver of Bolts Icon.png Quiver of Bolts, Root Grenade Icon.png Root Grenade, Wolf Trap Icon.png Wolf Trap, Seismic Strike Icon.png Seismic Strike Damage increase only affects the affixed weapon. +0% 15
Stun Damage +70% damage to a stunned target 2 No Damage, Shield, Negligible Damage Full Life Damage, Super Crit Damage increase only affects the affixed weapon. +15% 15
Super Crit Critical hits +20% damage 0 No Critical, No Damage Tombstone Icon.png Tombstone Critical damage increase only affects the affixed weapon. +20% 15
Back Damage +30% damage for hits in the back 0 No Damage, Shield, Ranged, Negligible Damage, Heavy Weapon Full Life Damage, Super Crit Assassin's Dagger Icon.png Assassin's Dagger Damage increase only affects the affixed weapon. +25% 5
Full Life Damage +50% damage when you are at max HP 0 No Damage, Shield, Negligible Damage Cursed Sword Icon.png Cursed Sword, Frantic Sword Icon.png Frantic Sword Damage increase only affects the affixed weapon. +0% 20
Cannot Interrupt Cannot be interrupted by an enemy's attack 0 Soul Shot Icon.png Soul ShotFF Forced affix on all Survival-scaling weapons (except shields). +0% 0
Heavy Damage +20% damage 0 Heavy Weapon No Damage Heavy Crit, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More Damage Damage increase only affects the affixed weapon. +0% 200
Heavy Crit Critical hits +30% damage 0 Heavy Weapon No Damage, No Critical Super Crit, Heavy Damage, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More Damage Tombstone Icon.png Tombstone Critical damage increase only affects the affixed weapon. +0% 15
Heavy Death Thaw Victims slow down all nearby enemies when they die 0 Heavy Weapon No Damage, Ice Stun Damage This slow down lasts 1.5 seconds. +50% 80
Front Arrow Shoots an arrow in front of you ([35 base] damage) 0 Ice, Shield The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat. The arrow shot by this affix is counted as a ranged attack and is affected by ranged mutations such as Point Blank Mutation Icon.png Point Blank. +10% 50
Up Arrow Shoots an arrow upwards ([30 base] damage) 0 Ice, Shield The arrow fired will travel 45 degrees in the direction you are facing. The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat. The arrow shot by this affix is counted as a ranged attack and is affected by ranged mutations such as Point Blank Mutation Icon.png Point Blank. +5% 50
Back Arrow Shoots an arrow behind you ([40 base] damage) 0 Has Bullets Ice The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat. The arrow shot by this affix is counted as a ranged attack and is affected by ranged mutations such as Point Blank Mutation Icon.png Point Blank. +0% 50
Grenade Launches a grenade ([15 base] damage) 0 Ice, Shield Up Arrow, Back Arrow, Front Arrow The grenade cannot unfreeze enemies, has a 2-second internal cooldown, and scales its damage with your highest stat. Additionally, it is counted as a melee attack and will therefore trigger melee mutations such as Melee Mutation Icon.png Melee and Combo Mutation Icon.png Combo. +35% 80
Pierce Shots pierce the first target 2 Has Bullets Explosive Crossbow Icon.png Explosive Crossbow, Alchemic Carbine Icon.png Alchemic Carbine, Sonic Carbine Icon.png Sonic CarbineRotG, Ice Bow Icon.png Ice Bow, Boomerang Icon.png Boomerang, Hemorrhage Icon.png HemorrhageRotG, The Boy's Axe Icon.png The Boy's AxeRotG, War Javelin Icon.png War JavelinRotG, Ice Crossbow Icon.png Ice Crossbow, Piercing Shot Icon.png Piercing Shot, Scavenged Bombard Icon.png Scavenged BombardTQatS, Maw of the Deep Icon.png Maw of the DeepTQatS, Gilded Yumi Icon.png Gilded YumiTQatS The projectile turns blue after piercing an enemy. +0% 150
Extra Ammo Ammo +3 0 Limited Ammo Very Few Ammo Repeater Crossbow Icon.png Repeater Crossbow, Quiver of Bolts Icon.png Quiver of Bolts Ammo added by this affix is not affected by the Ammo Mutation Icon.png Ammo +0% 100
Ammo Retrieval Arrows stuck in enemies come back 1 Explosive +0% 20
Ammo back on use Retrieve spend arrows when used 1 No Damage +10% 20
Fire Shield Burns enemies blocked with a parry 0 Shield Ice Poison Shield, Bleed Shield, Fire Shield, Frost Shield Ice Shield Icon.png Ice Shield Burning stacks inflicted on parry deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. +25% 20
Bleed Shield Causes enemies to bleed when you parry 0 Shield Ice Poison Shield, Bleed Shield, Fire Shield, Frost Shield Bloodthirsty Shield Icon.png Bloodthirsty Shield Bleed stacks inflicted on parry deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. +25% 20
Poison Shield Poisons enemies blocked with a parry 0 Shield Ice Poison Shield, Bleed Shield, Fire Shield, Frost Shield Ice Shield Icon.png Ice Shield Poison stacks inflicted on parry deal 25 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. +25% 40
Frost Shield Freezes enemies blocked with a parry 0 Shield Posion, Fire Grenade, Posion Cloud on Hit, Poison on Hit, Bleed on Hit, Death Poison, Death Fire, Front Arrow, Arrows on Destroy, Up Arrow Ice Shield Icon.png Ice Shield Freezing effect lasts for 3 seconds. +25% 30
Shield Absorb Absorbs +7% of damage when held up 0 Shield Parry Shield Icon.png Parry Shield, Rampart Icon.png Rampart, Force Shield Icon.png Force Shield +10% 50
Shield Bullet Absorb Absorbs +95% of projectile damage when held up. 0 Shield Shield Absorb Parry Shield Icon.png Parry Shield This affix reduces the incoming projectile damage by only a total of 95% and not by +95%. +25% 20
Bullet Armor Damage from projectiles reduced by -75% 3 Bullet Armor This affix reduces the incoming projectile damage by only 25% and not by 75%. +0% 100
Oil Spreads inflammable oil on the enemy 2 Ice, Fire, Bleed, Electric, No Damage, Oil Poison Cloud on Hit, Oil, Oil Deploy, Oil on Use Magnetic Grenade Icon.png Magnetic Grenade Oil stacks inflicted by this affix last for 10 seconds. +40% 10
Oil on Use Covers the ground around you with inflammable oil 1 No Damage Short Cooldown Fire on Use, Oil and Fire on Use Oil created by this affix lasts for 15 seconds. +10% 40
Fire on Use Burns the ground around you 1 No Damage Short Cooldown, Ice Pools of fire created by this affix last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +20% 30
Poison on Use Generates a toxic cloud around you 1 No Damage Deployable, Short Cooldown Corrosive Cloud Icon.png Corrosive Cloud Toxic clouds created by this affix last for 5 seconds, inflicting stacks of poison dealing 20 base DPS for 2.5 seconds. Poison DPS scales with the active skill's current scaling stat. +20% 30
Lightning AoE Electrocutes nearby enemies for 8 seconds 1 No Damage Short Cooldown, Electric Smoke Bomb Icon.png Smoke BombTBS, Emergency Door Icon.png Emergency Door While active, up to 3 enemies near the player are shocked once every 0.37 seconds for 50 base DPS each. Shock DPS scales with the active skill's current scaling stat. +40% 2
Fire on Stop Burns the ground when the effect ends. 1 Has Duration Short Cooldown, Ice Ice on Stop, Fire on use Ice Armor Icon.png Ice ArmorRotG Pools of fire created by this affix last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +20% 30
Bleed on Stop Nearby enemies start bleeding when the effect ends. 1 HasDuration Short Cooldown Bleeding created by this affix deals 30 base DPS for 3 seconds. Bleeding DPS scales with the item's current scaling stat. +20% 30
Poison on Stop Creates a toxic cloud around you when the effect ends. 1 Has Duration Short Cooldown, Deployable Poison on Use Corrosive Cloud Icon.png Corrosive Cloud Toxic clouds created by this affix last for 5 seconds, inflicting stacks of poison dealing 20 base DPS for 2.5 seconds. Poison DPS scales with the active skill's current scaling stat. +20% 30
Ice on Stop Freezes nearby enemies when the effect ends. 1 Has Duration Ice, Short Cooldown, Fire Freezing effect lasts for 3 seconds. +20% 30
Oil Deploy The trap spreads inflammable oil 1 Deployable Short Cooldown Oil created by this affix lasts for 20 seconds before vanishing. +0% 20
Poison Deploy Generates a toxic cloud around the trap 1 Deployable Poison, Short Cooldown Toxic clouds created by this affix last for 5 seconds, inflicting stacks of poison dealing 10 base DPS for 3 seconds. Poison DPS scales with the active skill's current scaling stat. +25% 20
Fire on Destroy Burns the ground when destroyed. 1 Deployable Short Cooldown, Ice Swarm Icon.png Swarm Pools of fire created by this affix last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +20% 30
Arrows on Destroy Shoots a volley of 8 arrows ([7 base] damage / arrow) when destroyed. 1 Deployable Has Bullets, Ice, Short Cooldown Swarm Icon.png Swarm Arrow volleys have a 4-second internal cooldown, and arrow damage scales with the active skill's current scaling stat. The arrows shot by this affix are counted as a ranged attack and are affected by ranged mutations such as Point Blank Mutation Icon.png Point Blank. +20% 20
Grenade on Destroy Drops a grenade ([15 base] damage) when destroyed. 1 Deployable Ice, Shield Swarm Icon.png Swarm Grenade damage scales with the active skill's current scaling stat. Additionally, it is counted as a melee attack and will therefore trigger melee mutations such as Melee Mutation Icon.png Melee and Combo Mutation Icon.png Combo. +35% 80
Death Fire Victims burn when they die 2 No Damage, Fire, Ice Death Fire, Death Freeze, Death Explosion, Death Worm Ice Crossbow Icon.png Ice Crossbow, Piercing Shot Icon.png Piercing Shot, Frost Blast Icon.png Frost Blast Creates a pool of fire for 5 seconds. Enemies in the flames are inflicted with stacks of Burning which deal 10 base DPS for 3 seconds, scaling their DPS with the item's current scaling stat. +10% 50
Death Freeze Victims freeze nearby enemies (1.8 seconds) when they die 2 No Damage, Fire Death Fire, Death Freeze, Death Explosion, Death Worm Freezing effect lasts for 1.8 seconds. +20% 20
Death Explosion The victims' remains explode ([6 base] damage) 2 No Damage Death Fire, Death Freeze, Death Explosion, Death Worm Swarm Icon.png Swarm, Ice Crossbow Icon.png Ice Crossbow Explosion damage scales with the item's current scaling stat. Enemies drop 12-15 viscera on death. +20% 30
Death Worm Biters crawl from the dead 2 No Damage Death Fire, Death Freeze, Death Explosion, Death Worm Swarm Icon.png Swarm, Ice Crossbow Icon.png Ice Crossbow Enemies drop 1-2 biters on death which die after 9 seconds of life. Biter damage scales with the item's current scaling stat (see Swarm page for biter stats). +0% 15
Long Stun Stun duration +50% 2 Stun +0% 10
Long Thaw Slow down after thaw 2x longer 2 Ice Ice Shards Icon.png Ice Shards +10% 50
Thaw Area Slow down after thaw spreads to nearby enemies 2 Ice Ice Shards Icon.png Ice Shards +20% 30
Ice Bleed Upon thawing, the enemy suffers from bleeding 2 Ice Ice Shards Icon.png Ice Shards Bleeding from this affix deals 20 base DPS for 3 seconds. Bleeding DPS scales with the item's current scaling stat. +10% 30
Deployed Damage +10% damage when you are near it 1 Deployable, Need Power "It" refers to affixed deployable. +20% 10
Deployed Resist Take -25% damage when you are near it 1 Deployable, Need Power "It" refers to affixed deployable. +20% 10
Bomb Dodge Dodging plants a bomb ([25 base] damage) 3 Fire Dodge The bomb has a 2-second internal cooldown and scales its damage with your highest stat. +0% 40
Dive Attack Oil Downward smash attacks cover the ground with inflammable oil 3 Oil slicks created by this affix last for 20 seconds. Stacks of oil inflicted on enemies by diving attacks last for 15 seconds. -10% 30
Dive Attack Fire Downward smash attacks burn the ground 3 Only long dive attacks trigger this affix.

Pools of fire created by this affix last for 3.5 seconds, inflicting stacks of burning which deal 9 base DPS for 2.2 seconds. Burning DPS scales with your highest stat.

+15% 50
Triple Jump An extra jump in mid-air 3 The bonus jump has diminished height compared to the standard double jump. +10% 30
Quadruple Jump Two extra jumps in mid-air 3 Triple Jump The second bonus jump has greatly diminished height compared to the standard double jump. +20% 10
Poison Skin Poisons enemies that wound you 3 Poison from this affix deals 35 base DPS for 8 seconds. Damage scales with your highest stat. +0% 30
Poison Skin Area Emits a toxic cloud when you take damage 3 Poison Skin Toxic clouds created by this affix last for 6 seconds, inflicting stacks of poison dealing 15 base DPS for 4 seconds. Poison DPS scales with the active skill's current scaling stat. +10% 10
Infected Food Food infected with the Malaise Can only appear on food starting from 4 BSC.

If you consume infected food, your infection level increases by 1 or 3, depending on the food size. Cannot appear on clean food.

-30% 0

Major affixes[edit]

Major affixes grant powerful effects. A single item may only have one major affix generated normally, except in some special cases like Legendary items. These rare affixes have either a star, a skull with a multiplier (Double/Quad Damage), or a blood drop (Leech) in front of them.

Name Description Item Class Required Tags Forbidden Tags Forbidden Affixes Forbidden Items Notes Cost Impact Weight
Colorless Colorless (the highest level applies) 2 Only colorless and legendary items generate with this affix. +50% 0
More Damage +15% damage 2 No Damage, Shield, Negligible Damage Full Life Damage, Super Crit, Double Damage, Quad Damage, Heavy Damage, Quad Damage Free, Leech Damage increase only affects the affixed item. +100% 10
Heavy Damage Rare +40% damage 0 Heavy Weapon No Damage Heavy Crit, Heavy Damage, Double Damage Free, Quad Damage Free, More Damage Damage increase only affects the affixed weapon. +100% 40
Double Damage +100% damage inflicted on enemies, +100% damage taken! 2 No Damage, Shield, Negligible Damage Full Life Damage, Super Crit, Double Damage, Leech Damage inflicted multiplier only affects the affixed item.

Damage received multiplier can stack.

+100% 6
Quad Damage +300% damage inflicted on enemies, +300% damage taken! 0 No Damage, Shield, Negligible Damage Full Life Damage, Super Crit, Double Damage, Leech Cursed Sword Icon.png Cursed Sword, Boomerang Icon.png Boomerang Damage inflicted multiplier only affects the affixed item.

Damage received multiplier can stack.

+150% 1
Leech 1% of HP recovered per attack (close combat), +100% damage taken! 0 Shield, Ranged, No Damage, Negligible Damage, Heal Full Life Damage, Super Crit, Legendary, Double Damage, Leech Cursed Sword Icon.png Cursed Sword, Frantic Sword Icon.png Frantic Sword Healing from landing attacks has a 0.2-second internal cooldown.

Damage received multiplier can stack.

+15% 20
Arrow Salve Shoots a volley of 8 arrows ([7 base] damage / arrow) 1 Has Bullets, Ice, Short Cooldown Front Arrow Phaser Icon.png Phaser, Smoke Bomb Icon.png Smoke BombTBS, Emergency Door Icon.png Emergency Door Each salvo contains 8 arrows, each dealing the listed base damage. Arrow volleys have a 4-second internal cooldown and arrow damage scales with the active skill's current scaling stat. The arrows shot by this affix are counted as a ranged attack and are affected by ranged mutations such as Point Blank Mutation Icon.png Point Blank. +20% 20
Super Pierce Shots pierce all enemies 2 Has Bullets Pierce Explosive Crossbow Icon.png Explosive Crossbow, Infantry Bow Icon.png Infantry Bow, Alchemic Carbine Icon.png Alchemic Carbine, Sonic Carbine Icon.png Sonic CarbineRotG, Boomerang Icon.png Boomerang, Hemorrhage Icon.png HemorrhageRotG, The Boy's Axe Icon.png The Boy's AxeRotG, War Javelin Icon.png War JavelinRotG, Scavenged Bombard Icon.png Scavenged BombardTQatS, Maw of the Deep Icon.png Maw of the DeepTQatS, Gilded Yumi Icon.png Gilded YumiTQatS The projectile turns blue after piercing an enemy. +25% 20
Counter Attack Attacking just after a parry deals +300% damage 0 Shield Force Shield Icon.png Force Shield Damage bonus from parrying lasts for 2 seconds. +15% 50
Bleed on Hit Makes the victim bleed 2 Ice, Fire, Bleed, Electric, Poison, No Damage, Oil Poison Cloud on Hit, Bleed on Hit, Bleed Shield, Poison Shield, Oil, Oil Deploy, Oil on Use Magnetic Grenade Icon.png Magnetic Grenade, Sadist's Stiletto Icon.png Sadist's Stiletto Damaging an enemy inflicts a stack of bleeding which deals 10 base DPS for 3 seconds. Bleed DPS scales with the item's current scaling stat. Bleeding stack creation has a 0.5-second internal cooldown. +40% 1
Bleed Propagation A victim of bleeding spreads it to other enemies nearby 2 Bleed Bleeding stacks created by this affix deal 20 base DPS for 4 seconds, but cannot cause further bleed propagation on their own. Bleeding DPS scales with the item's current scaling stat. +20% 40
Bleed Poison Bleeding causes poison 2 Bleed Bleed Propagation Poison stacks created by this affix have the same duration as the relevant bleeding stacks, but half their DPS. +20% 10
Poison on Hit Poison the enemy 2 Ice, Fire, Bleed, Electric, Poison, No Damage, Oil Poison Cloud on Hit, Bleed on Hit, Bleed Shield, Poison Shield, Oil, Oil Deploy, Oil on Use Magnetic Grenade Icon.png Magnetic Grenade, Sadist's Stiletto Icon.png Sadist's Stiletto Damaging an enemy inflicts a stack of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the item's current scaling stat. Poison stack creation has a 0.5-second internal cooldown. +40% 10
Poison Cloud on Hit Victims release a toxic cloud with each hit 0 Ice, Fire, Bleed, Electric, Poison, No Damage, Oil Poison Cloud on Hit, Oil, Oil Deploy, Oil on Use Sadist's Stiletto Icon.png Sadist's Stiletto Toxic clouds, lasting for 3 seconds, inflict stacks of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the active skill's current scaling stat. +40% 10
Heavy Stun Stuns the victim 0 Heavy Weapon No Damage, Stun Stun Damage, Heavy Death Thaw Stun from this affix lasts 0.5 seconds. +50% 20
Fire Bullet Shots leave a trail of flames 2 Ranged, Has Bullets Ice, Fire, No Damage Knife Dance Icon.png Knife Dance, Great Owl of War Icon.png Great Owl of War Projectiles launched by the item create pools of fire beneath them as they travel. These pools of fire, lasting for 2 seconds, inflict stacks of burning which deal 8 base DPS for 1.6 seconds. Burning DPS scales with the item's current scaling stat. +20% 30
Poison Bullet Shots explode into a toxic cloud 0 Ranged, Has Bullets Ice, Fire, Poison, No Damage Alchemic Carbine Icon.png Alchemic Carbine, Boomerang Icon.png Boomerang Projectiles launched by the weapon create toxic clouds at the end of their flight which last for 2 seconds and inflict stacks of poison dealing 7 base DPS for 3.5 seconds. Poison DPS scales with the weapon's current scaling stat. +40% 20
Oil and Fire on Use Covers the ground with oil that burns around you 1 No Damage Short Cooldown Oil on Use, Fire on Use Ignited oil lasts for 6 seconds and inflicts stacks of burning which deal 30 base DPS for 3 seconds (before accounting for bonus damage from oil). Burning DPS scales with the active skill's current scaling stat. +10% 30
Oil and Fire on Destroy Covers the ground with oil that burns when destroyed 1 Deployable Short Cooldown Oil Deploy, Fire on Destroy Swarm Icon.png Swarm Ignited oil lasts for 6 seconds and inflicts stacks of burning which deal 30 base DPS for 3 seconds (before accounting for bonus damage from oil). Burning DPS scales with the active skill's current scaling stat. +10% 30
Run Speed on Use Increases your movement speed for 10 seconds 1 No Damage Short Cooldown Run Speed on Crit, Run Speed on Kill, Run Speed on Use This affix increases movement speed by 40% for the effect's duration. +40% 1
Run Speed on Crit Increases your movement speed for 5 seconds after a critical hit 0 No Damage, Negligible Damage, No Critical Run Speed on Crit, Run Speed on Kill, Run Speed on Use Swift Sword Icon.png Swift Sword This affix increases movement speed by 20% for the effect's duration. +40% 1
Run Speed on Kill Increases your movement speed for 5 seconds after killing an enemy 2 No Damage, Negligible Damage Run Speed on Crit, Run Speed on Kill, Run Speed on Use Swift Sword Icon.png Swift Sword This affix increases movement speed by 20% for the effect's duration. +40% 10
Global Shield on Use Generates a shield when used 1 Short Cooldown Tonic Icon.png Tonic, Face Flask Icon.png Face Flask The shield lasts 0.5 seconds. +40% 7
Push on Stop Push back nearby enemies when the effect ends. 1 Has Duration Short Cooldown Pushes back enemies when the effect of the skill ends. +40% 1
Strong Ice Enemies hit by this will thaw more slowly 2 Ice Ice Shards Icon.png Ice Shards Enemies frozen by the affixed item now have a 33% chance to not unfreeze upon taking damage. +20% 50
Extended Duration Increase duration by 100%. 1 Has Duration Spoiler SkillRotG Extends the duration of the effect of a skill by 100%. Skills with a longer duration will benefit more. +40% 1
Fire Feet You burn the ground when you run (3 seconds) 3 Fire Dodge, Bomb Dodge, Poison Dodge As the player moves along the ground, they create pools of fire at their feet which, contrary to what the in-game description says, last for 5 seconds and inflict stacks of burning which deal 15 base DPS for 3 seconds. Burning DPS scales with your highest stat. +10% 20
Fire Dodge You burn the ground when you dodge (3 seconds) 3 Whenever the player rolls, they create pools of fire in their wake which, contrary to what the in-game description says, last for 2 seconds and inflict stacks of burning which deal 12 base DPS for 3 seconds. Burning DPS scales with your highest stat. +30% 20
Poison Dodge Dodging creates a toxic cloud (4 seconds) 3 Fire Dodge, Bomb Dodge Toxic clouds created by rolling last for 3 seconds, contrary to what the in-game description says, and inflict stacks of poison dealing 9 base DPS for 4 seconds. Poison DPS scales with your highest stat. +30% 20
Mario Jump Jumping on an enemy stuns it 3 Landing on an enemy's head deals 10 base damage and stuns it for 2 seconds. Damage scales with your highest stat. +50% 10
Retaliation The damage you take is inflicted on the enemy 3 The damage you take is dealt to enemies as triple the original amount. +0% 100
Ice Armor The enemies that hit you freeze 3 Bullet Armor, Poison Skin, Poison Skin Area Freeze effect lasts for 1.5 seconds. +25% 30
Poison Immunity Poison has no effect on you 3 Does not provide protection against infection stacks inflicted by Castle Elites (or by all enemies on 4 BSC or highest). +10% 40
Poison Heal Poison heals you instead of wounding you 3 Poison Immunity Standing in poison now heals you for 2 points every 0.2 seconds. +70% 10
Invisibility Invisible after 5s without attacking. The first invisible attack inflicts +150% damage 3 Bomb Dodge, Fire Dodge, Fire Feet Attacks of all kinds and actions that trigger cutscenes (entering doors, grabbing scrolls, opening chests, etc.) will interrupt invisibility. +10% 30
See Invisible Reveals invisible enemies 3 +10% 40
Secret Hint Reveals secret walls 3 All wall runes, floor runes, challenge rune and fragile floors will shine for a brief moment when they are in range. +30% 10
Quad Damage Free +300% damage inflicted on enemies! 0 No Damage Appears only on Symmetrical Lance Icon.png Symmetrical Lance dropped by Hand of the King.

Only the Legendary Front Line Shield Icon.png Front Line Shield used to generate with this affix, before this shield was reworked in update v1.1.

+100% 0
Ignore Global Shield Can break shields 0 Appears only on Symmetrical Lance Icon.png Symmetrical Lance dropped by Hand of the King.

This affix only affects force fields such as those granted by the Defender or the one placed on the King.

+0% 0

Legendary affixes[edit]

Legendary affixes (unique)[edit]

Legendary affixes can only appear on legendary items. Each is assigned to specific items for their legendary variant and can't be removed or changed.

Name Description Item Forbidden Affixes Notes Cost Impact
Mega Crit Critical hits +50% damage Assassin's Dagger Icon.png Assassin's Dagger, Valmont's Whip Icon.png Valmont's Whip, Nerves of Steel Icon.png Nerves of Steel, Quick Bow Icon.png Quick Bow, Spiked Shield Icon.png Spiked Shield, Hard Light Sword Icon.png Hard Light Sword, Whip Sword, whip form Icon.png Whip Sword, whip formRtC +50%
Super Back Damage +75% damage for hits in the back Impaler (Weapon) Icon.png Impaler, Sadist's Stiletto Icon.png Sadist's Stiletto, Crowbar Icon.png Crowbar, Meat Skewer Icon.png Meat Skewer, Electric Whip Icon.png Electric Whip Only applies to enemies that have a back +50%
God Slayer Your last attack deals 2 times more critical damage Giantkiller Icon.png GiantkillerRotG +50%
True Evil You deal +300% damage but you can't use any other item Cursed Sword Icon.png Cursed Sword +50%
Fire on Hit Burns the enemy Vorpan Icon.png Vorpan, Panchaku Icon.png Panchaku, Rhythm n' Bouzouki Icon.png Rhythm n' BouzoukiTBS, Ferryman's Lantern Icon.png Ferryman's LanternFF Base of 9 DPS for 4 seconds per stack. +40%
Oil on Kill Enemies killed spread inflammable oil around them Oiled Sword Icon.png Oiled Sword Oil created by this affix lasts for 10 seconds before vanishing. +50%
Death Root Victims root nearby enemies for 2 sec upon death Nutcracker Icon.png Nutcracker, Seismic Strike Icon.png Seismic Strike, Root Grenade Icon.png Root Grenade Root duration is 2 seconds. +50%
Stun Shield Stuns enemies blocked with a parry Parry Shield Icon.png Parry Shield Stun duration is 2.5 seconds +50%
Double Stack Applies 2 stacks of damage over time effects instead of 1 Torch Icon.png Torch, Blood Sword Icon.png Blood Sword, Snake Fangs Icon.png Snake FangsFF, Firebrands Icon.png Firebrands, Alchemic Carbine Icon.png Alchemic Carbine, Bloodthirsty Shield Icon.png Bloodthirsty Shield, Flamethrower Turret Icon.png Flamethrower Turret, Cleaver (Skill) Icon.png Cleaver, Corrosive Cloud Icon.png Corrosive Cloud, Hard Light Gun Icon.png Hard Light Gun Does not stack, killing a new enemy resets the duration. There is no cooldown. +50%
Double Speed Doubles the speed of the projectile created by this item Death Orb Icon.png Death Orb, Tornado Icon.png Tornado, Scavenged Bombard Icon.png Scavenged BombardTQatS Also doubles tick rate of projectiles that deal damage over time to enemies touching the projectile. An example of this is Death Orb Icon.png Death Orb +50%
Double Bullets Fires twice as much bullets Multiple-nocks Bow Icon.png Multiple-nocks Bow, Magic Bow Icon.png Magic Bow, Scarecrow's Sickles Icon.png Scarecrow's SicklesFF, Starfury Icon.png Starfury, Bible Icon.png BibleRtC, Throwing Axe Icon.png Throwing AxeRtC Applies to all projectiles created, not just bullets. +50%
Triple Bullets Fires thrice as much bullets Maw of the Deep Icon.png Maw of the DeepTQatS Applies to all projectiles created, not just bullets. +50%
Echo Explode again after a brief moment Cluster Grenade Icon.png Cluster Grenade, Magnetic Grenade Icon.png Magnetic Grenade, Giant Whistle Icon.png Giant WhistleRotG Second explosion happens after 0.4 seconds +50%
Bigger Explosion Area effects created by this item are 200% larger Powerful Grenade Icon.png Powerful Grenade, Fire Grenade Icon.png Fire Grenade +50%
Super Bump Bumps enemies even further Spartan Sandals Icon.png Spartan Sandals, Knockback Shield Icon.png Knockback Shield, Wave of Denial Icon.png Wave of Denial, Hayabusa Boots Icon.png Hayabusa Boots Increases the knockback strength by 30% and the knockback radius by 20%. +50%
Better Secrets Secrets found in the walls and ground are of increased quality Shovel Icon.png Shovel +50%
Global Shield On Kill Grants a shield upon killing an enemy Broadsword Icon.png Broadsword, Lightning Bolt Icon.png Lightning Bolt, Telluric Shock Icon.png Telluric Shock Shield duration is 0.8 seconds +50%
Rebuild On Kill Instantly rebuilds itself on kill Broken Toothpick Icon.png Broken ToothpickRotG +50%
Durability Up Stays active indefinitely Serenade Icon.png SerenadeFF +50%
White Walker The armor doesn't expire and can be kept until you get hit or reactivate it Ice Armor Icon.png Ice ArmorRotG Name is a reference to the white walkers from the A song of ice and fire book series +50%
Super Slice Slices reality further and harder Queen's Rapier Icon.png Queen's RapierTQatS Slices are 2.5 times bigger +50%
Cascading Tomb Enemies killed by doom propagate the effect around them Tombstone Icon.png Tombstone +50%
Instant Charge Attacks are always fully charged Flint Icon.png Flint +50%
Speed Ball Attacks have less pause Wrecking Ball Icon.png Wrecking BallTQatS +50%
Counter Bullet All uncharged attacks deflect bullets (but not grenades). Hattori's Katana Icon.png Hattori's Katana, Morning Star Icon.png Morning StarRtC +50%
Random Effect Apply a random effect on hit Killing Deck Icon.png Killing DeckTQatS Can apply any random elemental effect. +50%
Heal Mid Life 1% HP recovered per melee attack, up to 50% Frantic Sword Icon.png Frantic Sword Has a cooldown of 0.2 seconds. +50%
Overshield on Crit Overshield on critical hit Peril Glyphs Icon.png Peril Glyphs Grants 4% max health as overshield (temporary health) for 4 seconds, the effect is stackable. +50%
Gold Damage Buff Deals 1% of your current gold as bonus damage Greed Shield Icon.png Greed Shield There is no cap on the amount of bonus damage +50%
Pay to Win Pierces all targets and provides bonus gold upon killing an ememy. Money Shooter Icon.png Money Shooter Rewards the player with 75 gold per kill. +50%
Miracle of Life Spawn chickens Pollo Power Icon.png Pollo Power +50%
Troll Taunt all enemies on sight Taunt Icon.png Taunt +30%
Spin to Win You are invincible as long as you spin King Scepter Icon.png King Scepter +50%
Graphic Violence Killing an enemy with a critical hit stuns nearby targets for 1.5 seconds Baseball Bat Icon.png Baseball Bat +50%
Deep Pockets Killing an enemy recovers your base munitions Throwable Objects Icon.png Throwable Objects +50%
Upgraded Barricade Upgraded: Bonus health gained from perfect parries is now permanent Barricade Icon.png Barricade +50%
Upgraded Catalyst Upgraded: Damage-over-time effects are no longer consumed upon activation Catalyst Icon.png Catalyst +50%
Upgraded Electrodynamics Upgraded: Orb maximum becomes 5 Electrodynamics Icon.png Electrodynamics +50%
Upgraded Foresight Upgraded: Passive effect cooldown is reduced to 5 kills Foresight Icon.png Foresight +50%
root on Hit root the enemy for 1.2 sec Vampire Killer Icon.png Vampire KillerRtC +50%
Split Divides itself in two after each impact on a target (maximum: 2 times), each new stone dealing 50% less damage Rebound Stone Icon.png Rebound StoneRtC +50%
Big Brains Bats turn back upon colliding with a wall Bat Volley Icon.png Bat VolleyRtC +50%
FullSet You get the other item from Alucard's set. Can only trigger once per run. Alucard's Sword Icon.png Alucard's SwordRtC, Alucard's Shield Icon.png Alucard's ShieldRtC +50%
Unstable Head Bumps enemies on impact Medusa's Head Icon.png Medusa's HeadRtC +50%
Cascading Ghosts Enemies killed by ghosts become ghosts themselves Death's Scythe Icon.png Death's ScytheRtC +50%
Maine Coon The cat is bigger and deals more damage Maria's Cat Icon.png Maria's CatRtC The cat deals 50% more damage. +50%
Item Crash Causes a holy rain to fall and burn enemies in sight Holy Water Icon.png Holy WaterRtC +50%
Super Bleed On Crit Causes the target to bleed upon dealing it critical damage Transformation Icon.png TransformationRtC Bleed On Hit, Bleed Propagation Causes a stack of bleed at most every 0.5 seconds, which deals 70 DPS for 1.5 seconds. +50%
Longer Crit You can deal critical damage for a longer window of time Whip Sword Icon.png Whip SwordRtC The time frame for critical hits is increased from 1.5 to 2.5 seconds. +40%
Mega Shield You gain 70% of your max health as bonus health for 2 seconds upon using this item. Face Flask Icon.png Face Flask +50%
Gold Rain Killing an enemy with the last attack causes 100 gold to rain on the player. Dagger of Profit Icon.png Dagger of Profit +50%
Last Cycle Spam Only uses the last attack in the combo. Machete and Pistol Legendary Icon.png Pistol, Oven Axe Icon.png Oven Axe +50%
Eternal Hunger Extends the effect by 2 seconds upon killing an enemy. Vampirism Icon.png Vampirism +50%
Omae Wa Mou Enemies killed explode, dealing 70 damage to nearby target. Hayabusa Gauntlets Icon.png Hayabusa Gauntlets +50%
Combined Combines both weapons in one slot. Scythe Claw Legendary Icon.png Scythe ClawTBS Kill Rhythm Mutation Icon.png Kill Rhythm works without requiring a second weapon! +0%
Mobius String Each shot that hits a targets increases the weapon's damage by 10%. This effect stacks infinitely but decays after 2 seconds or if you get hit. Bow and Endless Quiver Icon.png Bow and Endless Quiver +50%
Fire Vacuum The last shot of the combo absorbs nearby flames to grow and deal 15% more damage per flame absorbed. Pyrotechnics Icon.png Pyrotechnics +50%
Assassin Killing an enemy while invisible refreshes the duration of the effect. Smoke Bomb Icon.png Smoke BombTBS +50%
Cut cut cut Enemies killed by the special effect of this weapon count three times for your kill streak. Sewing Scissors Icon.png Sewing Scissors +30%
Devil May Comb Also deals critical damage while you are airborne. Deals additional damage if both you and the target are airborne. Giant Comb Icon.png Giant Comb Increases the damage dealt by 50% when either the player or the enemy is airborne. If both are airborne, then the damage will be increased by 100%. +50%

Legendary affixes (common)[edit]

These are the affixes that appear on both legendary items and even as minor & major affixes on normal items:

Name Description Item Notes Cost Impact
Quad Damage Free +300% damage inflicted on enemies! Symmetrical Lance Icon.png Symmetrical Lance +100%
Oil Spreads inflammable oil on the enemy Infantry Grenade Icon.png Infantry Grenade Oil stacks inflicted by this affix last for 10 seconds. +40%
Fire on Use Burns the ground around you Grappling Hook Icon.png Grappling Hook Pools of fire created by this affix last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +20%
Fire on Stop Burns the ground when the effect ends. Lightning Rods Icon.png Lightning RodsFF Pools of fire created by this affix last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +20%
Death Fire Victims burn when they die Barrel Launcher Icon.png Barrel Launcher, Oil Grenade Icon.png Oil Grenade Pools of fire created by this affix last for 5 seconds, inflicting stacks of burning dealing 10 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat. +10%
Fire Bullet Shots leave a trail of flames Shrapnel Axes Icon.png Shrapnel Axes, Gilded Yumi Icon.png Gilded YumiTQatS, War Javelin Icon.png War JavelinRotG, Soul Shot Icon.png Soul ShotFF Projectiles launched by the item create pools of fire beneath them as they travel. Pools of fire created by this affix last for 2 seconds, inflicting stacks of burning dealing 8 base DPS for 1.6 seconds. Burning DPS scales with the active skill's current scaling stat. +20%
Oil and Fire on Destroy Covers the ground with oil that burns when destroyed Tesla Coil Icon.png Tesla Coil Ignited oil lasts for 6 seconds and inflicts stacks of burning which deal 30 base DPS for 3 seconds (before accounting for bonus damage from oil). Burning DPS scales with the active skill's current scaling stat. +10%
Bleed on Hit Makes the victim bleed Wrenching Whip Icon.png Wrenching Whip, Hand Hook Icon.png Hand HookTQatS, Flashing Fans Icon.png Flashing FansTBS, Infantry Bow Icon.png Infantry Bow, Lacerating Aura Icon.png Lacerating Aura, Leghugger Icon.png LeghuggerTQatS Damaging an enemy inflicts a stack of bleeding which deals 10 base DPS for 3 seconds. Bleed DPS scales with the item's current scaling stat. Bleeding stack creation has a 0.5-second internal cooldown. +40%
Bleed Propagation A victim of bleeding spreads it to other enemies nearby Throwing Knife Icon.png Throwing Knife, Hemorrhage Icon.png HemorrhageRotG, Sinew Slicer Icon.png Sinew Slicer Bleeding stacks created by this affix deal 20 base DPS for 4 seconds, but cannot cause further bleed propagation on their own. Bleeding DPS scales with the item's current scaling stat. +20%
Bleed Poison Bleeding causes poison Knife Dance Icon.png Knife Dance Poison stacks created by this affix have the same duration as the relevant bleeding stacks, but half their DPS. +20%
Poison on Hit Poison the enemy Tentacle Icon.png Tentacle, Swarm Icon.png Swarm Damaging an enemy inflicts a stack of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the item's current scaling stat. Poison stack creation has a 0.5-second internal cooldown. +40%
Poison Cloud on Hit Victims release a toxic cloud with each hit Mushroom Boi! Icon.png Mushroom Boi!TBS, Blowgun Icon.png BlowgunTBS Toxic clouds, lasting for 3 seconds, inflict stacks of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the active skill's current scaling stat. +40%
Poison Bullet Shots explode into a toxic cloud Sonic Carbine Icon.png Sonic CarbineRotG, Barnacle Icon.png Barnacle Projectiles launched by the weapon create toxic clouds at the end of their flight which last for 2 seconds and inflict stacks of poison dealing 7 base DPS for 3.5 seconds. Poison DPS scales with the weapon's current scaling stat. +40%
Poison on Use Generates a toxic cloud around you Phaser Icon.png Phaser Toxic clouds created by this affix last for 5 seconds, inflicting stacks of poison dealing 20 base DPS for 2.5 seconds. Poison DPS scales with the active skill's current scaling stat. +20%
Poison Skin Area Emits a toxic cloud when you take damage Spite Sword Icon.png Spite Sword Toxic clouds created by this affix last for 6 seconds, inflicting stacks of poison dealing 15 base DPS for 4 seconds. Poison DPS scales with the active skill's current scaling stat. +10%
Heavy Stun Stuns the victim Toothpick Icon.png ToothpickRotG, Gold Digger Icon.png Gold Digger, Assault Shield Icon.png Assault Shield, Marksman's Bow Icon.png Marksman's Bow Stun from this affix lasts 0.5 seconds. +50%
Counter Attack Attacking just after a parry deals +300% damage Front Line Shield Icon.png Front Line Shield Damage bonus from parrying lasts for 2 seconds. +15%
Poison Shield Poisons enemies blocked with a parry Thunder Shield Icon.png Thunder ShieldRotG Poison stacks inflicted on parry deal 25 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. +25%
Frost Shield Freezes enemies blocked with a parry Iron Staff Icon.png Iron StaffFF, Rampart Icon.png Rampart, Force Shield Icon.png Force Shield, Cocoon Icon.png CocoonFF Freezing effect lasts for 3 seconds. +25%
Extra Ammo Few Ammo +1 The Boy's Axe Icon.png The Boy's AxeRotG, Boomerang Icon.png Boomerang, Laser Glaive Icon.png Laser Glaive, Cross Icon.png CrossRtC +0%
Pierce Shots pierce the first target Quiver of Bolts Icon.png Quiver of Bolts The projectile turns blue after piercing an enemy. +0%
Super Pierce Shots pierce all enemies Magic Missiles Icon.png Magic MissilesRotG, Hokuto's Bow Icon.png Hokuto's Bow, Great Owl of War Icon.png Great Owl of War, Heavy Turret Icon.png Heavy Turret, Double Crossb-o-matic Icon.png Double Crossb-o-matic, Repeater Crossbow Icon.png Repeater Crossbow, Heavy Crossbow Icon.png Heavy Crossbow, Explosive Crossbow Icon.png Explosive Crossbow, Piercing Shot Icon.png Piercing Shot The projectile turns blue after piercing an enemy. +25%
Extended Duration Increase duration by 100%. Tonic Icon.png Tonic Extends the duration of the effect of a skill by 100%. +40%
Long Stun Stun duration +50% Cudgel Icon.png Cudgel, Stun Grenade Icon.png Stun Grenade +0%
Strong Ice Enemies hit by this will thaw more slowly Frost Blast Icon.png Frost Blast, Ice Bow Icon.png Ice Bow, Ice Shield Icon.png Ice Shield, Ice Grenade Icon.png Ice Grenade, Ice Crossbow Icon.png Ice Crossbow Enemies frozen by the affixed item now have a 33% chance to not unfreeze upon taking damage. +20%
Ice on Stop Freezes nearby enemies when the effect ends. Wolf Trap Icon.png Wolf Trap, Crusher Icon.png Crusher Freezing effect lasts for 3 seconds. +20%
Death Freeze Victims freeze nearby enemies (1.8 seconds) when they die Ice Shards Icon.png Ice Shards, Punishment Icon.png Punishment, Cross Hit Icon.png Cross Hit Freezing effect lasts for 1.8 seconds. +20%
Death Worm Biters crawl from the dead Pure Nail Icon.png Pure Nail Enemies drop 1-2 biters on death which die after 9 seconds of life. Biter damage scales with the item's current scaling stat (see Swarm Icon.png Swarm page for biter stats). +0%
Global Shield on Use Generates a shield when used Fire Blast Icon.png Fire Blast, Corrupted Power Icon.png Corrupted Power, Lightspeed Icon.png Lightspeed, Wings of the Crow Icon.png Wings of the Crow, Reload Icon.png Reload The shield lasts 0.5 seconds. +40%
Run Speed on Use Increases your movement speed for 10 seconds Spoiler SkillRotG This affix increases movement speed by 40% for the effect's duration. +40%
Run Speed on Crit Increases your movement speed for 5 seconds after a critical hit Twin Daggers Icon.png Twin Daggers, Balanced Blade Icon.png Balanced Blade, Rapier Icon.png Rapier, Spiked Boots Icon.png Spiked Boots, Bone Icon.png Bone, Bladed Tonfas Icon.png Bladed TonfasTQatS, Abyssal Trident Icon.png Abyssal TridentTQatS, War Spear Icon.png War Spear, Flawless Icon.png Flawless, Serenade (in-hand) Icon.png Serenade (in-hand)FF This affix increases movement speed by 40% for the effect's duration. +40%
Run Speed on Kill Increases your movement speed for 5 seconds after killing an enemy Swift Sword Icon.png Swift Sword, Explosive Decoy Icon.png Explosive Decoy This affix increases movement speed by 20% for the effect's duration. +40%
Deployed Damage +10% damage when you are near it Emergency Door Icon.png Emergency Door "It" refers to affixed deployable. +20%

Removed affixes[edit]

These affixes have been removed from the game.

Name Description Item Class Required Tags Forbidden Tags Forbidden Affixes Forbidden Items Notes Cost Impact Chance
Cell Gold Get gold as well as a cell 3 Causes Cell drops from enemies to also drop an equal number of Golden Cells.

Cannot appear on Amulets in Daily Runs

+0% 0
Poison Death Victims emit a toxic cloud when they die 2 No Damage Death Fire, Death Freeze, Death Poison, Death Explosion, Death Worm Alchemic Carbine Icon.png Alchemic Carbine Toxic clouds created by this affix last for 7 seconds and inflict stacks of poison dealing 7 base DPS for 4.5 seconds. Poison DPS scales with the item's current scaling stat. N/A N/A
Heal on Use Heals 15% HP when used 1 Transform on Use Pet Lightspeed Icon.png Lightspeed, Mushroom Boi! Icon.png Mushroom Boi!TBS

(Namely the 2nd activations)

+40% 1
Double Damage Free +100% damage inflicted on enemies! 0 No Damage +100% 0
Clean Food Reduces your infection level by 10% Can only appear on food starting from 4 BSC.

Cannot appear on infected food.

+20% 0

Notes[edit]

  • The only affixes that affect the displayed DPS on an item's tooltip are constant dmg affixes (such as "+15% damage").
  • Damage boosting affixes (such as "+80% damage against poisoned targets" or "+60% damage against bleeding targets") increase an item's damage (which consists of the base damage and the gear bonus) additionally.
    • Having both these affixes would increase an item's damage by 140%.
  • Damage boosting affixes (such as "+80% damage against poisoned targets") apply to damage over time status effects provided they are inflicted directly by a weapon's attack.
    • Inflicted status effects from Alchemic Carbine Icon.png Alchemic Carbine's toxic cloud and Firebrands Icon.png Firebrands' burning are not affected by such affixes because they aren't directly inflicted by the weapon's attacks.
    • Hokuto's Bow Icon.png Hokuto's Bow's mark effect isn't affected by such affixes.
  • There can only be 2 elemental damage affixes (such as "Bleed Damage") on an item at the same time.
  • "On Death" affixes (such as "Death Freeze") work if the enemy has been affected by the item with the affix. It isn't required to finish the enemy off with the weapon that has the affix to proc the effect.
  • Status on hit effects (Such as "Victims release a toxic cloud with each hit") will also generate said effect when a Grenade or Arrow ("Launches a Grenade" or "Shoots an arrow" Affixes) hit an enemy.

Trivia[edit]

  • The "Can break shields" affix has several inconsistencies:
    • It cannot break physical shields on some enemies, such as the Ground Shaker, Shieldbearer, and Oven Knight, nor could it bypass the contact damage from striking a Thorny in the back. However, as it cannot legitimately spawn on other weapons, this can only be seen through modding.
    • The only shield it is capable of breaking is the force field surrounding the King in the Throne Room.
      • It is, however, capable of damaging enemies through force fields, reinforced by the fact that its internal name is "Ignore Global Shield", while "Global Shield" is the alias of the force field status effect.

History[edit]

  • 1.1: Lightning from the "Lightning AoE" affix can no longer target doors.
    • 1.1.2: Added the "ShortCooldown" item tag.
    • 1.1.3: Fixed "Poison Skin" affix affecting enemies that shouldn't be affected by it.
  • 1.2:
    • 1.2.2: "Extra Ammo Few" can no longer be rolled normally, but instead can now only be found on a legendary item.
    • 1.2.3: Damage from the "Retaliation" affix can no longer be blocked by a shield.
    • 1.2.4: Bleed, poison and fire can no longer interrupt enemies.
      • Added the "Poison Cloud on Hit" affix.
    • 1.2.5: Added the "Heavy Weapon" weapon tag.
  • 1.5:
    • 1.5.2: The "Grenade" affix on weapons no longer breaks the ice on enemies.
  • 1.6: "Cell Gold" has been removed because gold and cells are now collected over a larger distance by default.
  • 1.8: Marksman's Bow Icon.png Marksman's Bow can now have damage bonus affixes.
  • 1.9: Addition of Shock & DoT rework
    • Bleed rework: Stack enough bleed status on a target and the damages left is instantaneously dealt at once.
    • Poison rework: Upon death, propagate the poison status with reduced damages and for the remaining duration.
    • All affixes giving bonus damage on an enemy with a specific status have updated values.
    • All bonus damage affixes' chances of being generated have been lowered.
    • Buffed bonus damage on stunned enemies affix chance.
    • Added the "Root Damage" and "Shock Damage" affixes.
    • "Bleed Shield" can no longer appear on the Bloodthirsty Shield Icon.png Bloodthirsty Shield
    • 1.9.1: Any diminishing return for CC effects is now removed after a few seconds.
    • 1.9.3: Affixes and mutations now affect damages dealt by DoTs. This only affects DoTs applied directly by items. Not poison clouds nor fire on the ground.
      • Corrosive Cloud Icon.png Corrosive Cloud's affixes pool has been reworked (no more damage bonus affixes, more bonus effect on trigger, etc.)
      • "Death Fire" can no longer appear appearing on ice items.
    • 1.9.6: Prevent more than 2 elemental damage affixes from appearing on an item.
  • 2.0: Ice Crossbow Icon.png Ice Crossbow can no longer roll the "Death Worm" affix.
  • 3.0: Introduced Legendary Affixes.
    • Changed:
      • "Heal Mid life" from Major to Legendary Affixes.
      • "Full Life Damage" from Major to Minor Affixes.
      • Increased the damage bonus of Back Damage from 15% to 30%.
      • Affixes don't affect the tooltip anymore.
    • Fixed:
      • Fixed the way DoT effects damage scale was calculated, which led to some of them dealing less damage than intended.
      • Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks.
      • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
  • 3.1: Fixed damage scaling of Arrow & Grenade affixes.
  • 3.2: Fixed bugs:
    • Fixed the "Shoots an arrow" affixes displaying negative damage on certain weapons.
    • Fixed the "+15% damage" affix not displaying in the DPS calculation.
  • 3.3: The "Upgraded Foresight" Legendary Affix now lowers the cooldown to 5 kills instead of 3 seconds.
  • 3.4: Added more Legendary affixes and changed the Legendary Affixes of some items:
  • 3.4.2: Added Legendary Affixes for Sewing Scissors Icon.png Sewing Scissors and Giant Comb Icon.png Giant Comb.
    • Nerfed the Legendary Affix "Pay to Win" from 150 gold per kill to 75.
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