Networking is a tactics-scaling mutation which makes enemies that have been hit with a ranged weapons share a partial amount of the damage they receive.
Details
- Special Effects:
- Enemies that have been hit with a ranged weapons share [35 base]% of the damage they receive.
- Scaling: 35 × 1.05Stat - 1% shared damage
| Number of stats |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17+ |
...
|
| Mutation effect |
35% |
37% |
39% |
41% |
43% |
45% |
47% |
49% |
52% |
54% |
57% |
60% |
63% |
66% |
69% |
73% |
75% |
...
|
Notes
- The shared damage is dealt at most every 0.2 seconds.
- The shared damage is considered an attack of its own, meaning that it can be buffed by other mutations such as
Point Blank or
Support. Because the damage dealt by Networking will be based on an attack that has already received these buffs, it is possible for the shared damage dealt by Networking to exceed the base damage of the attack that triggers it provided that the player has enough scrolls and damage buffs active.
- Certain attacks, such as
Gold Digger's shockwave or the ghosts produced by
Death's Scythe are not affected by Networking despite being considered ranged attacks and working with other ranged mutations like
Point Blank.
- When an unmarked enemy is hit by a ranged attack that doesn't kill it, that enemy becomes marked, and the damage of the attack causing the mark is also shared with previously marked enemies.
- This mutation is especially effective with weapons that auto pierce or hit multiple enemies by default, such as
Boomerang,
Cross,
Medusa's Head,
Fire Blast,
Gilded Yumi,
War Javelin,
Laser Glaive,
Electric Whip and
Starfury.
History
- 1.5: Introduced.
- 2.4: Base shared damage increased from 20% to 35%.
- 3.4: Now works with all ranged damage sources.
|