Networking
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Networking is a tactics-scaling mutation which makes enemies that have been hit with a ranged weapons share a partial amount of the damage they receive.
Details
- Special Effects:
- Enemies that have been hit with a ranged weapons share [35 base]% of the damage they receive.
- Scaling: 35 × 1.05Stat - 1% shared damage
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17+ | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 35% | 37% | 39% | 41% | 43% | 45% | 47% | 49% | 52% | 54% | 57% | 60% | 63% | 66% | 69% | 73% | 75% | ... |
Notes
- The shared damage is dealt at most every 0.2 seconds.
- The shared damage is considered an attack of its own, meaning that it can be buffed by other mutations such as or . Because the damage dealt by Networking will be based on an attack that has already received these buffs, it is possible for the shared damage dealt by Networking to exceed the base damage of the attack that triggers it provided that the player has enough scrolls and damage buffs active.
- Certain attacks, such as 's shockwave or the ghosts produced by are not affected by Networking despite being considered ranged attacks and working with other ranged mutations like .
- When an unmarked enemy is hit by a ranged attack that doesn't kill it, that enemy becomes marked, and the damage of the attack causing the mark is immediately shared with previously marked enemies.
History
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