Passage
(Redirected from Passages)
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The Passages are the transition biomes where the player will find themselves when going in between other biomes. A passage will usually take the appearance of the biome it leads to. In every passage the player will find:
- The Collector, who will take blueprints and cells to unlock weapons, skills, mutations, permanent upgrades, and outfits.
- The Blacksmith's Apprentice, who will reforge the modifiers and upgrade gear for gold.
- Guillain, who will give the player mutations to assist on their run.
- Health Fountain (or Health Flask item, depending on difficulty), which restores the player's Health Flask.
- In Passages leading to biomes in the Return to Castlevania DLC, The Collector will not appear. In his usual spot, you will find Castlevania character Shanoa, surrounded by floating glyphs. There is no functional difference when trading cells.
In the passages after boss biomes (Black Bridge, Insufferable Crypt, Nest, Clock Room, Mausoleum and Guardian's Haven) the player will find the Legendary Forge where they can give cells to the Blacksmith for permanent upgrades to the quality of gear found during runs.
In the passages which are after normal biomes, the entrance to the Bank will spawn once every run.
History[edit]
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