Porcupack
Jump to navigation
Jump to search
Porcupack is a brutality-scaling mutation which lets the player hit enemies with the melee weapon stored in the backpack when they roll through them.
Details[edit]
- Scroll Cap: None
- Special Effects:
- Rolling will attack with the melee weapon in the backpack, enemies that are hit take a reduced percentage of the original damage of the weapon.
- Hitting an enemy causes the mutation to go on cooldown for 3 seconds.
- Rolling will attack with the melee weapon in the backpack, enemies that are hit take a reduced percentage of the original damage of the weapon.
- Scaling: +1% damage per Brutality stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 89% | 94% | 99% | 104% | 109% | 114% | 119% | 124% | 129% | 134% | ... |
Synergies[edit]
- critical damage while being used in the backpack.
- Similarly, due to the 3 second cooldown, the critical damage (while obviously not flinging you forward) will always be stuck on the first attack of the combo, and therefor always deal
will always deal - While using , or in the backpack, bombs will still be reflected if you roll through them, similar with . The cooldown will not be triggered, making it usable on clusters of bombs, and the area that this effect is triggered is deceptively large compared to regular porcupack attacks. However, be cautious that the mutation is often on cooldown.
- Directional weapons like critical damage with Vorpan, and rolling through the back of an enemy deals critical damage with Assassin's Dagger. and treat your attacks as coming from the direction you rolled in. For example, rolling through the front of an enemy deals
Notes[edit]
- This mutation has a cooldown of 3 seconds, but can hit more than one enemy.
- Melee weapon in backpack can trigger their own respective special effects and affixes.
- Affixes that increase received damage (i.e "1% healed per attack, 100% taken") disregard the negative effects while in the backpack, but still apply their benefits.
History[edit]
Mutations | ||||||||
---|---|---|---|---|---|---|---|---|
|