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Ranged weapons

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Active mechanics

Most ranged weapons have the capability of firing some kind of projectiles, while some use hit-scan mechanics, both of which deal ranged damage. The individual abilities of ranged weapons varies, but generally, projectiles fired using ranged attacks are unable to hit multiple targets, unless the projectile can create an explosion or has some kind of piercing capabilities (e.g. Sonic Carbine Icon.png Sonic Carbine and Explosive Crossbow Icon.png Explosive Crossbow).

Effect scaling

All ranged weapons scale with Tactical Tactics, however a few of these weapons can also dual-scale with Brutality Brutality (e.g Firebrands Icon.png Firebrands and Infantry Bow Icon.png Infantry Bow) or Survival Survival (e.g Frost Blast Icon.png Frost Blast and Heavy Crossbow Icon.png Heavy Crossbow), meaning their damage will scale off the higher stat between the two.

Ammunition

Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies, these projectiles will eventually refill automatically. Most of these weapons can get affixes that slightly increases their total ammo supply. Ranged weapons without ammo can be fired repeatedly without restriction.

Gilded Yumi Icon.png Gilded YumiTQatS and Laser Glaive Icon.png Laser Glaive cannot benefit from the effect of the Ammo Mutation Icon.png Ammo mutation.

List of ranged weapons

This is a list of all obtainable ranged weapons within the game.

Icon Name Description Blueprint location Base DPS Scaling
Beginner's Bow Icon.png Beginner's Bow Ammo comes back after enemies are killed.
The Jailer's son was getting pretty good at hunting rats with this...
Always unlocked 113 Tactical
Multiple-nocks Bow Icon.png Multiple-nocks Bow Shoots 3 arrows at the same time. Always unlocked 228 Tactical
Bow and Endless Quiver Icon.png Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas
Drops from Undead Archers (0.03%) 137 (197)[1] Tactical
Marksman's Bow Icon.png Marksman's Bow Inflicts a critical hit at long range.
Slow, but devastating at long range. A sniper's delight.
Timed door in the Passage between Promenade of the Condemned and Ossuary 58 (349) Tactical
Sonic Carbine Icon.png Sonic CarbineRotG Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy. Secret area in the 5 BSC biomeRotG; requires Apex Key 227 (445) Tactical
Infantry Bow Icon.png Infantry Bow Inflicts a critical hit at close range.
A bow specially designed for hand-to-hand combat.
Drops from Undead Archers (1.7%) 78 (217) Tactical/Brutality
Quick Bow Icon.png Quick Bow Inflicts a critical hit if the target has 3 or more arrows stuck in its body.
Speed at the cost of precision.
Secret area at the beginning of Prisoners' Quarters - 3rd run onward only 75 (203) Tactical
Ice Bow Icon.png Ice Bow Briefly freezes enemies. Drops from Undead Archers (0.4%) 46 Survival/Tactical
Heavy Crossbow Icon.png
Reload Icon.png
Heavy Crossbow Shoots several short-range bolts at once.
Secondary Ability: Reload
Reload the Heavy Crossbow. The next shot inflicts a critical hit.
A point-blank blast.
Drops from the Concierge (3rd kill) 280 (338)[2] Survival/Tactical
Repeater Crossbow Icon.png
Quiver of Bolts Icon.png
Repeater Crossbow Rapid fires bolts inflicting critical hits on rooted targets.
Secondary Ability: Quiver of Bolts
Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.
Drops from Dark Trackers (0.4%) 115 (323)
2nd Mode:
73
Survival/Tactical
Ice Crossbow Icon.png
Piercing Shot Icon.png
Ice Crossbow Freezes the enemy.
Secondary Ability: Piercing Shot
Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.
Drops from the Time Keeper (4th kill) 60
2nd Mode:
47 (235)
Survival/Tactical
Explosive Crossbow Icon.png
Cross Hit Icon.png
Explosive Crossbow Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.
Secondary Ability: Cross Hit
Hit 'em with the crossbow.
Puzzle tower in the Promenade of the Condemned; requires 3 Gardener's Keys 143 (243)
2nd Mode:
55 (191)
Survival/Tactical
Alchemic Carbine Icon.png Alchemic Carbine Poisons its victims (13 DPS for 4 sec). Secret area in the Ancient Sewers 9 Tactical
Boomerang Icon.png Boomerang Comes back to you automatically.
Old faithful.
Ending area of High Peak Castle; requires Castle Key 156 Tactical
Hemorrhage Icon.png HemorrhageRotG Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned. Drops from Magistrates of Death (10%) 47 (187) Tactical/Brutality
The Boy's Axe Icon.png The Boy's AxeRotG Roots the victim. Deals 80 damage when recalled.
Boi.
Drops from Ground Shakers (1.7%) 159 Survival/Tactical
War Javelin Icon.png War JavelinRotG Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin. Secret area near the end of the Cavern 110 Tactical
Hokuto's Bow Icon.png Hokuto's Bow Marks the enemy, who then takes +52 DPS for 15 sec. If the enemy dies, the mark spreads.
You don't know it yet, but you're already dead.
Drops from Cannibals (1.7%) 25 Tactical
Nerves of Steel Icon.png Nerves of Steel Inflicts a critical hit if the arrow is shot at right moment. Secret area at the end of Ramparts 80 (341) Tactical
Throwing Knife Icon.png Throwing Knife Causes bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy. Always unlocked 14 Tactical/Brutality
Electric Whip Icon.png Electric Whip Ignored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 25 Shock Effect.png shock DPS around the target for 3 seconds. Always unlocked 112 (201) Tactical
Firebrands Icon.png Firebrands Burns enemies and the ground (19 DPS for 3 sec).
Light my fire !
Always unlocked 31 Tactical/Brutality
Ice Shards Icon.png Ice Shards Slows down enemies during 3 sec. Inflicts critical hits on targets standing in water or covered in oil. Drops from the Time Keeper (3rd kill) 53 (68) Survival/Tactical
Pyrotechnics Icon.png Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Drops from Casters (1.7%) 102 (185) Tactical/Brutality
Lightning Bolt Icon.png Lightning Bolt Hold to inflict critical hits. Inflicts 50 Shock Effect.png shock DPS around the target for 3 seconds.
Join the dark side.
Drops from Inquisitors (1.7%) 111 (362) Tactical
Fire Blast Icon.png Fire Blast Burns enemies and the ground surface in range. Inflicts critical hits when oil is present.
Toasts enemies to a rich golden brown.
Drops from Maskers (1.7%) 169 (223) Tactical/Brutality
Frost Blast Icon.png Frost Blast Freezes enemies in front of you. No damage if the target is already frozen. Always unlocked 48 Survival/Tactical
Magic Missiles Icon.png Magic MissilesRotG Automatically targets the closest enemy. Drops from Arbiters (0.4%) 164 Tactical
Blowgun Icon.png BlowgunTBS Poison its victims (15 DPS for 2 sec). Inflicts critical hits if you hit enemies in the back. Drops from Blowgunners (1.7%) 57 (343) Tactical
Barrel Launcher Icon.png Barrel Launcher Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. Drops from Infected Workers (0.4%) 171 (514) Tactical
Killing Deck Icon.png Killing DeckTQatS Shoots cards in various patterns. The fourth hit recalls all the cards, dealing critical damage.
Using cards as a weapon is quite the gambit...
Drops from Armored Shrimps (1.7%) 411[3] Tactical
Gilded Yumi Icon.png Gilded YumiTQatS Fires large arrows that push enemies. Stuns and inflicts critical damage if it bumps its target into a wall or another enemy.
Surprisingly easy to use, considering the tree trunk-sized arrows it fires.
Drops from Euterpe when killed last 69 (208) Tactical
Money Shooter Icon.png Money Shooter Fires 150 gold taken from your pockets to deal critical damage. Won’t fire if you can’t pay.
Shut up and shoot my money!
Drops from Golden Kamikazes (1.7%) 667 Tactical
Magic Bow Icon.png Magic Bow Fires homing arrows that deal more damage if they hit the same enemy.
Just close your eyes and shoot!
Lore room in the Prisoners' Quarters 139 Tactical
Peril Glyphs Icon.png Peril Glyphs This weapon's combo gets longer in proportion to your missing health. Deals critical damage starting from the third hit.
Can also double as domestic incense, even in a foul-smelling prison.
Reward for beating the 1st Stage in Boss Rush 157 (279) Tactical
Throwable Objects Icon.png Throwable Objects Stuns any enemy it hits. Recharge 1 ammo every time you kill an enemy.
Vase, flower pot, bottle, knife,... No matter what you can grab, as long as you can throw it, you're game.
Lore room in the Prisoners' Quarters 382 Survival/Tactical
Laser Glaive Icon.png Laser Glaive Bounces on nearby targets, dealing more and more damage each time and dealing critical damage after 2 bounces.
Weakness in numbers.
Lore room in the Prisoners' Quarters 70 (474) Tactical/Brutality
Cross Icon.png CrossRtC Throws a cross in front of you. It returns after a few seconds, dealing critical damage when spinning in place or on the way back
"Don't you dare cross me, Belmont!" The pun didn't save Dracula
Drops from Throw Master (1.7%) 317 (633) Tactical
Throwing Axe Icon.png Throwing AxeRtC Throws an axe on a parabolic trajectory, dealing critical damage during its descent.
Axe as a bridge between two universes
Drops from Axe Armor (1.7%) 90 (323) Survival/Tactical
Medusa's Head Icon.png Medusa's HeadRtC Rolls the head on the ground, petrifying enemies it hits. When it stops or upon reactivation, it yells, projecting nearby enemies in the air.
Look me in the eyes when I'm talking to you!
Drops from Medusa (10%) 100 Survival/Tactical
Anathema Icon.png Anathema Fires an indirect projectile that curses you 1 time if it hits at least one enemy.
Remorses included.
Drops from Curser (10%) 229 (Direct Hits) + 157 (AoE)[4] Survival/Tactical
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC
TQatS: The Queen and the Sea DLC
RtC: Return to Castlevania DLC
  1. Only the critical DPS value is accurate, the non-critical DPS can be ignored.
  2. The in-game DPS value is 280 (560)
  3. The in-game DPS value is 71 (84).
  4. The in-game DPS value is 229.