The Servants
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Calliope, Euterpe and Kleio are a trio of bosses fought in the Lighthouse.TQatS They are the Servants of the Queen and each one fights using a weapon that represents one of the 3 stats in the game: Survival, Tactics, and Brutality. This boss is unique, as the player must survive a chase with the Servants and an ever rising fire, before fighting them in specialized arenas. They are exclusive to the Queen and the Sea DLC.
When entering the Lighthouse,TQatS a fire starts to spread through the building. The player must climb upwards to escape the fire while being chased and attacked by Calliope. A third of the way through the level, Calliope stops you to fight one on one. When her health is reduced to zero, the fight stops and she drinks a health potion and moves upwards.
Partway through, Euterpe joins the chase. Two thirds through the level there is another fight, this time with Calliope and Euterpe. When their health is reduced to zero the chase starts again, and partially through the last section Kleio joins the fight, the third and final one of the Servants. When reaching the top the final fight starts with all three Servants at the same time.
General Strategies[edit]
The Climb[edit]
- The training room only provides the third arena fight. To practice the rest of the fight, copy your save file just before entering the lighthouse.
- the layout of the lighthouse will remain the same if you do this, as level shape is determined by game seed
- between all game seeds, the layout of the area where each servant is waiting is identical.
- During the climbing part, the Servants will stop their chase, become invulnerable, and teleport to the next fight room when taken 30% health damage. The damage is carried over to the arena.
- Each servant makes a grunting sound when they are downed, allowing you to tell if they have been downed while offscreen.
- Pulleys can be grabbed from slightly above their buttons by hugging the rope itself. This is useful if you see Euterpe aiming at the pulley you plan to use
- You cannot be damaged while holding on to a pulley.
- Watch out for calliope's vertical and diagonal attacks and roll whenever you see her performing a ranged attack.
- Euterpe's arrows can occasionally pass through walls and floors, and can break wooden barricades.
- Despite the need to keep moving, turrets are still quite effective at fighting the servants as they require no attention. This is especially true for the , which can keep firing while following the player and without getting itself stuck in the ceiling.
- For the Flawless Achievement, you must not get hurt by the Servants or the stage hazards at all between the start of the biome and defeating the final Arena. Even one tick of fire damage is enough to invalidate the achievement.
- To prevent confusion, always heal to full before attempting a Flawless run and use the numerical healthbar. There's only the Crown left after this biome, and The Queen can even give you a free heal if you ran of of flasks.
- Additionally, you should knock out servants as soon as possible to minimise the risk of being cornered, especially since both Calliope and Euterpe can continue attacking while standing in the fire.
The Arenas[edit]
- Note that the Servants do not have the same amount of health. Kleio has the most, followed by Calliope (around 93% as much), and Euterpe has the least (about 83% as much).
- Compared to other bosses, the Servants have a damage cap at 40%. This makes slow, hard-hitting weapons highly effective on them.
- When in the final arena, only 2 servants are allowed to attack you at any one time. The third teleports offscreen, and can still be damaged by effects like and .
- As of Version 3.5, the Servants react erractically when attacked while offscreen. Because of this, it is recommended NOT to use offscreen attacks like Starfury when going for a Flawless run. Networking does not have this issue as it isn't an attack.
Calliope[edit]
Attacks[edit]
- Description: After a short charge up slam the wrecking ball behind her in an arc landing a short distance away from her.
- Can be blocked, parried, and dodge rolled.
- Description: Charges before jumping up, both wrecking balls over her head. Charges before slamming both of them down on the ground in an arc to her left and right, a short distance away from her.
- Can be blocked, parried, and dodge rolled.
- She is guaranteed to use this attack after two consecutive Ball slams
- Description: Picks up a wrecking ball above her head and launches it straight upwards.
- Can be blocked, parried, and dodge rolled.
- Is stopped by solid platforms but breaks through wooden platforms.
- Description: After a short charge up launches the wrecking ball behind her a long distance forwards.
- Can be blocked, parried, and dodge rolled.
- Is stopped by solid walls but breaks through wooden walls.
- Description: After a short charge up launches the wrecking ball upward in a 45 degree angle.
- Can be blocked, parried, and dodge rolled.
- Is stopped by solid walls but breaks through wooden walls.
- Description: After a short charge up launches both wrecking balls, one straight forward and the other in a 45 degree angle.
- Can be blocked, parried, and dodge rolled.
- Is stopped by solid walls but breaks through wooden walls.
Strategy[edit]
Calliopes overhead swing activates it's hitbox as soon as the ball starts moving. This means that if she is on a platform directly below you, she can hit you from below.
Since her Double slam must occur if she uses two ball slams, and it is slower than her regular ball slam, you can safely attack her for a little longer after the second slam before running away.
Vulnerabilities[edit]
Primary attacks[edit]
Her attacks that require charge up can be interrupted during the charge up with heavy hitting attacks, cancelling the attack and stunning her for a moment.
Weapons/Skills[edit]
Gear that works well on the boss.
Euterpe[edit]
Attacks[edit]
- Description: Charges a shot, three yellow targeting marks appear at the tip of her arrow slowly locking on the player, getting smaller as they get closer.
- A blue line shows the trajectory of her aim. When locked on the marks and line stop moving.
- The marks turn white and flash before disappearing. The blue line stays visible. A short time later she fires and the blue line turns red, dealing damage the instant it changes color.
- The attack can be fired in any angle, has unlimited range and pierces any wall or platform while breaking them if possible. Any point of the red line deals damage.
- The marks turn white and flash before disappearing. The blue line stays visible. A short time later she fires and the blue line turns red, dealing damage the instant it changes color.
- Can be blocked, parried, and dodge rolled.
- The attack does not fire an actual projectile, it just creates a line that deals damage. The moment the marks have locked on the direction of the line will not change.
- as a result, parrying it does not damage Euterpe.
- If the player gets close to a pulley during the chase scene, she will target the pulley and destroy it instead. The attack can also destroy pulleys if they are in the path of the shot.
- Description: While jumping to another platform she charges her bow and fires three arrows one by one in close succession.
- Can be blocked, parried, and dodge rolled.
- The arrows can travel in a slight angle, even different ones for each arrow.
- Only used during the a chase.
- Description: Jumps from one side of the room to the other while firing arrows in quick succession straight downwards.
- Can be blocked, parried, and dodge rolled.
- Only used during a room fight.
- Description: Jumps up high directly above the player and charges before launching straight down and striking the ground stunning on hit.
- Can be blocked, parried, and dodge rolled.
- Only used during a room fight.
- A faded image of her will appear in the spot she is going to teleports towards.
- Parry markings appear directly at her and halfway between her and the player.
Strategy[edit]
During the climb phase, when Euterpe is charging up her Aimed Shot attack, its usually the best time to fight her and the other servants, since Euterpe usually doesn't sit still for most of the climb phase and is the most likely to hit you in this phase out of the other servants.
Vulnerabilities[edit]
.
Primary attacks[edit]
How to defend against attacks.
Aimed shot
- Upon first encounter she will start with this attack before starting her chase.
- When the player is quick enough they can reach the platform she is standing on before her cutscene plays.
- After the cutscene ends and she starts aiming, break the wooden wall to interrupt her attack.
- As she is standing close to a ledge it is possible to push her off to deal more damage.
- After the cutscene ends and she starts aiming, break the wooden wall to interrupt her attack.
- When the player is quick enough they can reach the platform she is standing on before her cutscene plays.
- The trajectory of the shot is shown by a blue line while she is still aiming the shot.
- Don't pay attention to her body as it will always show her aiming straight forward.
- She is able to turn while aiming but not after locking on.
- The moment it locks on it the marks will turn white. From this moment the trajectory will no longer change. Jump or move away from the trajectory.
- She is able to turn while aiming but not after locking on.
- Don't pay attention to her body as it will always show her aiming straight forward.
Triple shot
- The arrows fired are actual projectiles and thus can be parried.
Rain of arrows
- Rolling to dodge the arrows into the opposite direction Euterpe jumps will minimize the amount of arrows you need to dodge.
- Underneath the platform on the left is a safe space where this attack cannot hit the player, as the platform is the starting point of the attack.
Strike from the heavens
- Moving slighlty to the side, then jumping upwards is the best option, as it lets the player immediately start attacking when she lands
- Area beneath her lights up red showing the area where the player will take damage.
- Parrying is possible but the timing is a bit unreliable, unless is used. To deal damage with the Cocoon, you must be directly underneath her, otherwise the parry will go off (preventing Cocoon from going on cooldown) but deal no damage.
Weapons/Skills[edit]
- Items that benefit from stationary enemies like work really well against Euterpe when she cycles between her strike and arrow shot attack due to the fact that she cannot move while in this phase. They also work fairly well in her arrow shot+arrow rain phase, just not as effective for longer duration items.
- For her arrow rain+arrow shot phase, weapons that have long windups like do a lot of damage as her arrow rain's path is predictable and she cannot hurt you when you're on a platform. Weapons like also do a lot of damage when she lands as she cannot move and is next to a wall.
- turrets which can shoot upwards, such as are also able to chip at her health if you place them on the platforms.
Kleio[edit]
Attacks[edit]
- Description: Does a front flip while slashing with one of her tonfas.
- Can be blocked, parried, and dodge rolled.
- Description: Does 2 slashes forwards and a third upwards.
- Can be blocked, parried, and dodge rolled.
- Description: starts on a platform or wall at one side of the room, charges up and spins across the room. The trajectory of the attack is shown by a yellow beam of light like the time keeper.
- Can be blocked, parried, and dodge rolled.
- Parrying with does not work.
- Only used during the room fight.
Strategy[edit]
Shields are extremely useful in her Frisbee attack, letting you cancel her attack, and if the weapon is fast enough, allowing you to get 1 hit on her before she teleports away, allowing you to slowly chip her health throughout the fight.
Her triple slash attack can be avoided easily by rolling on her first slash, double jumping on her second and rolling behind you in her third, being extremely similar to The Hand of the King's triple hit combo, although it has to be executed much faster.
Alternatively, parrying all 3 hits deals a very large amount of damage to her (enough to down her during the chase if you are playing survival), as her extremely high Breach resistance forces her to complete the Combo.
- Despite the appearance of her sprite, all 3 hits can be parried while standing still.
Vulnerabilities[edit]
TBA
Primary attacks[edit]
Front flip slash
- Is a basic melee attack that can both be dodged and parried.
- During the chase constantly moving will prevent her from attacking.
Triple slash
- Is a basic melee attack that can both be dodged and parried.
- During the chase constantly moving will prevent her from attacking.
Frisbee
- The trajectory of the attack is clear.
- Jumping over or ducking under is an easy option as the trajectory is a straight line and does not change once the attack is initiated.
- Can be parried mid attack, cancelling it.
Weapons/Skills[edit]
Anything that has a long windup works well for her slash attacks, as it has low range and a long downtime, which offers the player a generous amount of time to charge weapons like flint.
Lore[edit]
Calliope, Euterpe and Kleio are the servants of the Queen, charged with protecting her. The description of one of the servant outfits hints at a fourth servant but of the king. This could mean there is a fourth servant but their whereabouts and identity are unknown. Alternatively, it may refer to The Hand of the King.
In the High Peak Castle, a lore room will have various instruments from the Lighthouse, as well as a weapon rack for a Wrecking Ball, a Gilded Yumi, and Bladed Tonfas, all of which are weapons used by the servants in their boss fight.
Calliope, Euterpe and Kleio are the names of three out of the nine muses of Literature, science and art in Greek Mythology.
Gallery[edit]
N/A
History[edit]
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Bosses
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TBS • RtC • • RotG • FF • • TQatS • TQatS • RtC • RtC • •
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