Tainted Flask
Using a health flask adds +[20% base] damage to your attacks for 20 sec. If you have at least one empty flask charge, it will refill a charge after killing [12 base, 4 min] Elite enemies. Also causes 1 more Elite to spawn in each biome.
Internal name
P_CorruptedHealing
Unlock cost
50
Tainted Flask is a brutality -scaling mutation which increases damage dealt for 20 seconds after using a health flask.
Details [ edit ]
Special Effects:
Using a health flask adds +[20 base]% damage for the player for 20 seconds.
If there is at least one empty flask charge, killing [12 base] Elite enemies will refill a single usage.
Scaling: +2.5% extra damage per Brutality stat
Number of stats
1
2
3
4
5
6
7
8
9
10
15
20
25
30
35
40
45
50
55
60
...
Mutation effect
20%
23%
25%
28%
30%
33%
35%
38%
40%
43%
55%
68%
80%
93%
105%
118%
130%
143%
155%
168%
...
Scaling : 12 × 0.96Stat - 1 Elite enemies per flask
Number of stats
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28+
...
Mutation effect
12
12
11
11
10
10
9
9
9
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
5
4
4
4
...
The Elite kills counter only applies when the player has at least one empty flask charge. If the player fills their flask, the counter will go back to zero and killing Elites won't increase the counter, until player has an empty flask charge again.
Having the Tainted Flask mutation enables the player to use their health flask while at full health, which is not normally possible.
History [ edit ]
0.5 : Introduced.
0.7 : Base DPS bonus increased from 180 to 300.
Effect removed: Only heals 30% of your HP.
1.1 : Healing effect increased from 30% to 60%.
1.2 : Killing Elite enemies will now grant a flask refill.
1.4 : Base amount of Elite enemy kills decreased from 15 to 12 and now caps at 4.
3.4 : Reworked Tainted Flask:
Works when the player has at least one empty flask charge, instead of requiring having no flasks for it to work.
Spawns one extra Elite enemy per biome.
DMG buff duration increased from 12 to 20 seconds.