Talk:Mechanics

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A few notes:

1) Darkness from Forgotten Sepulcher is the only form of damage that does NOT trigger an instakill from a curse.

2) Water that is hit with an ice attack (Ice Blast, Ice Grenade, etc) will lock down any enemy standing in the entire pool in the same manner as the Wolf Trap. Enemy attacks are unaffected by frozen water, unless the attack requires movement. It also slows the player more than unfrozen water.

142.167.73.188 21:40, 9 October 2018 (UTC)

Enemy scaling?[edit]

In other parts of the internet it is said, that enemies scale with scroll amount (or health maybe?). I was hoping to find some information about it here.... --91.65.190.13 00:01, 13 January 2019 (UTC) Hi, this is no longer true since v1.1 of the game. Cheers - sknot

Bump[edit]

Machete and Pistol, the Tentacle, and a few legendaries with the Super Bump affect, mention 'bump' in their descriptions. I can see that it knocks enemies back, but is this just "Knockback mechanic with another name", or is it its own thing?

Villager (talk) 16:43, 9 March 2024 (UTC)