The player summons a tornado initially moving in the direction they are facing for 10 seconds and dealing 100 base DPS to nearby enemies via damage ticks occurring every 0.1 seconds.
A maximum of a single tornado cloud may exist at any given time. Attempting to spawn a second one (via skill CD reduction buffs) will cause the existing one to instantly disappear.
Movement direction of the tornado is reversed if it hits a wall or the edge of a platform.
When moving, the Tornado destroys all solid projectiles caught in its area of effect.