Tranquility
Jump to navigation
Jump to search
Tranquility is a tactics-scaling mutation which increases damage dealt when no enemy is close to the player.
Details
- Special Effects:
- Player deals +[25 base]% damage if there are no enemies in the radius of 5 tiles around.
- Scaling: +1% damage per Tactics stat
| Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mutation effect | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 39% | 44% | 49% | 54% | 59% | 64% | 69% | 74% | 79% | 84% | ... |
Notes
- This mutation might be considered a direct counterpart to , but unlike that mutation which only increases the damage dealt by ranged attacks and directly applied status effects,
- Tranquility also increases the damage dealt by indirectly applied status effects, such as toxic clouds created by , the fire spread on the ground by , and all status effects created through affixes.
- Tranquility also increases direct damage from melee weapons with sufficient range, such as and .
- This mutation increases the damage dealt by .
History
| Mutations | ||||||||
|---|---|---|---|---|---|---|---|---|
|