Template:ItemDetails
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Usage[edit]
Only include arguments that apply. Arguments not mentioned will generally not appear. Leaving an argument empty can result in the template breaking.
{{ItemDetails | ammo = | absorb_dmg = | special = | crit_mult = | bump = | breach_bonus = | breach_dmg = | breach_dps = | combo_type = | first_charge = | first_lock = | first_cooldown = | second_charge = | second_lock = | second_cooldown = | third_charge = | third_lock = | third_cooldown = ... | tenth_charge = | tenth_lock = | tenth_cooldown = | tags = | legendary = | forced_affix = | affix_quote = }}
If the weapon has multiple attacks in it's combo, divide them with slashes, like this:
| bonus = 20 / 30 / 50
To distinguish between a combo and a single attack, type combo or single respectively.
Examples[edit]
Sample 1[edit]
Markup | Renders as |
---|---|
{{ItemDetails | ammo = 10 | absorb_dmg = 15% | special = * Does damage. * Does more damage. | crit_mult = 1 | bump = 10 | breach_bonus = 1 | breach_dmg = 0 / 10 (1 / 20) | breach_dps = 123 / 123 (456 / 456) | combo_type = combo | first_charge = 0.2 | first_lock = 0.2 | first_cooldown = 0.8 | second_charge = 0.2 | second_lock = 0.2 | second_cooldown = 0 | third_charge = 0.2 | third_lock = 0.2 | third_cooldown = 0.1 | tags = HasAmmo | legendary = Awesome Weapon | forced_affix = Awesome Affix | affix_quote = Makes the item awesome. }} |
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Sample 2[edit]
Markup | Renders as |
---|---|
{{ItemDetails | ammo = | absorb_dmg = | special = * Does damage. | breach_bonus = 1 | breach_dmg = | breach_dps = | combo_type = single | first_charge = 0.2 | first_lock = 0.2 | first_cooldown = 0.3 | tags = | legendary = | forced_affix = Awesome Affix | affix_quote = Makes the item awesome. }} |
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