Template:ItemDetails

From Dead Cells Wiki
Jump to navigation Jump to search

Usage[edit]

Only include arguments that apply. Arguments not mentioned will generally not appear. Leaving an argument empty can result in the template breaking.

{{ItemDetails
| ammo = 
| absorb_dmg = 
| special = 
| crit_mult =
| bump =
| breach_bonus = 
| breach_dmg = 
| breach_dps = 
| combo_type = 
| first_charge = 
| first_lock = 
| first_cooldown = 
| second_charge = 
| second_lock = 
| second_cooldown = 
| third_charge = 
| third_lock = 
| third_cooldown = 
...
| tenth_charge = 
| tenth_lock = 
| tenth_cooldown = 
| tags = 
| legendary = 
| forced_affix = 
| affix_quote = 
}}

If the weapon has multiple attacks in it's combo, divide them with slashes, like this:

| bonus = 20 / 30 / 50

To distinguish between a combo and a single attack, type combo or single respectively.

Examples[edit]

Sample 1[edit]

Markup Renders as
{{ItemDetails
| ammo = 10
| absorb_dmg = 15%
| special = * Does damage.
* Does more damage.
| crit_mult = 1
| bump = 10
| breach_bonus = 1
| breach_dmg = 0 / 10 (1 / 20)
| breach_dps = 123 / 123 (456 / 456)
| combo_type = combo
| first_charge = 0.2
| first_lock = 0.2
| first_cooldown = 0.8
| second_charge = 0.2
| second_lock = 0.2
| second_cooldown = 0
| third_charge = 0.2
| third_lock = 0.2
| third_cooldown = 0.1
| tags = HasAmmo
| legendary = Awesome Weapon
| forced_affix = Awesome Affix
| affix_quote = Makes the item awesome.
}}
Will result in:
  • Ammo: 10
  • Base Absorbed Damage: 15%
  • Special Effects:
    • Does damage.
    • Does more damage.
  • Critical Damage Multiplier: 1
  • Bump: 10
  • Breach Bonus: 1
    • Base Breach Damage: 0 / 10 (1 / 20)
    • Base Breach DPS: 123 / 123 (456 / 456)
  • Combo Duration: 2.1 seconds
    • First Hit: 1.2 (0.2 + 0.2 + 0.8)
    • Second Hit: 0.4 (0.2 + 0.2 + 0)
    • Third Hit: 0.5 (0.2 + 0.2 + 0.1)
  • Tags: HasAmmo
  • Legendary Version: Awesome Weapon
    • Forced Affix: Awesome Affix
      • "Makes the item awesome."

Sample 2[edit]

Markup Renders as
{{ItemDetails
| ammo = 
| absorb_dmg = 
| special = * Does damage.
| breach_bonus = 1
| breach_dmg = 
| breach_dps = 
| combo_type = single
| first_charge = 0.2
| first_lock = 0.2
| first_cooldown = 0.3
| tags = 
| legendary = 
| forced_affix = Awesome Affix
| affix_quote = Makes the item awesome.
}}
Will result in:
  • Special Effects:
    • Does damage.
  • Breach Bonus: 1
    • Attack Duration: 0.7 seconds
      • Charge: 0.2
      • Lock: 0.2
      • Cooldown: 0.3
    • Legendary Version:
      • Forced Affix: Awesome Affix
        • "Makes the item awesome."