Curse

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Curse Cursed Effect.png is a mechanic in Dead Cells where the Beheaded is punished for angering the gods. Curses cause any amount of damage to one-hit kill the player, and they must kill enemies in order to lift it. Curses function as a risk-reward mechanic that can greatly benefit the player with rewards such as Scrolls, Gems and healing.

Mechanics[edit]

Nearly all sources of damage kill the player while cursed, regardless of their current health or any damage-reducing abilities they may have.

  • Curses work off of a point-based system, where killing enemies reduces the total points by one. Each time a curse is inflicted, another set of points is added to the total amount of curse points that are already there.
  • Curses have synergies with certain Gear and Mutations.

The following damage sources instantly kill the player while Cursed:

  • Any enemy hit that deals at least 1 damage, even while blocking with a shield.
  • Any trap hit.
  • Jumping into a bottomless pit.
  • Damage-over-time due to poison.
  • Self-damage from using Lightning Bolt Icon.png Lightning Bolt continuously for too long.

While most sources of damage kill the player in a single hit while cursed, there are a few exceptions:

While cursed, the player cannot use the Homunculus Rune.

  • However, the player can still use the Homunculus Rune if the only source of curse is the Cursed Sword Icon.png Cursed Sword.

Sources[edit]

There are a few different ways one can be afflicted with a curse:

Cursed Biomes[edit]

Biomes can randomly become cursed during a run depending on a few factors:

  • Cursed Biomes start to appear in runs from 2 BSC and the maximum number of Cursed Biomes that the player can enter is capped depending on the difficulty chosen:
    • 2 BSC: 2
    • 3 BSC: 3
    • 4 BSC: 5
    • 5 BSC: 8
    • When the cap is hit, no more cursed biomes will appear in the run, but as long as the cap has not been reached Cursed Biomes can keep appearing.
  • In biomes at least one exit will be non-cursed and up to two exits can be cursed.
  • Each exit has a 25% chance to be cursed.
    • A biome must have been visited once before it can be cursed.
    • The Bank can't be cursed.

Cursed Biomes offer a higher risk and reward:

  • In a Cursed Biomes ~9 (+/-2) total cursed enemies will spawn, these will be Cursers, Doom Bringers and Sore Losers.
  • Cursed Biomes receive a +1 in gear level to all sources of gear.
    • This allows the player to find level 21 gear (XV-S or XV-L) by entering the cursed CavernRotG on 4+ BSC and encountering a Mimic.
  • Additionally, Cursed Biomes will have a +10% increased chance for a Cursed Chest to spawn (5% -> 15%, 110% -> 120%)

Synergies[edit]

  • While cursed, the Spite Sword Icon.png Spite Sword does critical hits.
  • Alienation Mutation Icon.png Alienation makes it so decreasing the curse counter restores 5% HP but increases the number of enemies required to lift the curse by 50%.
  • Acceptance Mutation Icon.png Acceptance reduces gained curse counter from sources by half, but consuming food inflicts curses.
    • Having both alienation and acceptance will reduce curse gain by 25%, rounded up.

Notes[edit]

  • Ice Armor Icon.png Ice Armor will prevent instant death when getting hit while the skill is active.
  • Foresight Icon.png Foresight will prevent instant death when getting hit while the passive is active.
  • Gaining curse while having the Cursed Sword Icon.png Cursed Sword equipped still gives a curse counter.
  • The amount of curse received from cursed chests can be changed using custom mode to any number between 0 and 999. This blocks achievements.

Trivia[edit]

  • Curses are the only mention of gods in the entire game.

History[edit]

  • 0.5: Killing spawned enemies no longer reduces the curse counter.