Curser
Cursers are one of three curse related enemies. It can launch a slow homing projectile that can go through the walls or do a melee attack.
Behavior[edit]
Follows the player around, not attacking them. From far away, it launches a slow homing orb that tracks the player and can go through walls. On hit it deals damage and grants the player 5 curse levels. When the player is close, it strikes a single time with its staff, dealing only damage.
Strategy[edit]
The projectiles it launches disappear after a time after not hitting the player. If the player is safe from other hazards and can focus on avoiding the projectile, they can wait out the effect and avoid getting cursed.
Notes[edit]
- The Skull projectile it shoots can be parried, but does not curse enemies
- In the current version The Curser can break Ice Armor and Foresight protections in a medium radius when he summons a Skull even if the Skull didn't touch the player
- This radius doesn't deal any damage so it won't break any killstreak however it can be parried with Shields and and is considered a melee strike so it will activate relevant effects such as +50% damage to melee attacks
Trivia[edit]
A lore room in Ossuary and Graveyard depicts an altar along side a curser's mask. There is a curser mask, and a cursed altar
- The curser mask reads: (quoted from in game, without a text box)
"A mask with a comically long beak. Someone who doesn’t want to get too close to other people, I see."
- The cursed altar reads: (with a blue text box)
"A gory display: frightening skull, maimed corpse, reversed cross, purple flames,.."
"They've got it all. These guys are pros. Respect."
History[edit]
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Enemies
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TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • • • • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • • • • • • • • • • • • • • •
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