Dire Werewolf
Dire Werewolfs are an enemy added in the Return to Castlevania DLC. An even more ferocious and persevering version of the WerewolfRtC.
Behavior[edit]
They function identically like the Rampager.
Moveset[edit]
- Description: Swipes four times in quick succession.
- Can be blocked, parried, and dodge rolled.
Strategy[edit]
- Werewolves have the same moveset as Rampagers.
Werewolves are extremely aggressive and, if not dealt with properly, can end up dealing massive damage with their claws. It is recommended to either ambush them before they can attack or lure them out to a different platform and deal with them there rather than on a long corridor as outrunning them is not an option, even with a speed buff. The jump they do when they chase you is slow and predictable, which makes them easier to lure out and thus kill when they jump into you.
As long as it is possible to get behind them when they start their scream and are about to attack, they will never have the chance to attack. Rolling behind them if in melee range is strongly recommended. Any crowd control effects like freeze/root/stun are also highly effective against them.
If needed, it is possible to utilize the
to draw their aggro so they can be fought individually without other enemies interfering.Notes[edit]
- Replaces Werewolf on 3+ BSC difficulties in Castle's Outskirts and Dracula's Castle (depth 3), and Dracula's Castle (depth 6) on 1+ BSC.
- Dire Werewolf is a reskin of the Rampager.
History[edit]
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Enemies
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TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • • • • • • • • • • • • • • •
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