Shocker
Shockers are stationary enemies found in the Ossuary, Corrupted Prison, Forgotten Sepulcher (0 BSC only) and Fractured ShrinesFF (1+ BSC).
Behaviour[edit]
Shockers are static, and will not teleport to follow the player on 4+ BSC. Their only attack is to generate an aura around it if there is a valid target.
Shockers are also resistant to poison and bleeding damage.
Moveset[edit]
Strategy[edit]
- If you see a Shocker out in the open, they can easily be killed out of reach with a ranged weapon. If the Shocker is in a confined area, you will need to exercise more caution against them.
- It's best to kill a Shocker with burst damage before it can attack. Most weapons should be able to kill them quickly but if you're not dealing enough damage, then you might need to use a heavy damage dealing skill. Slow effects like are also effective against them, giving you more time to hit them before they charge up.
- If you can't kill a Shocker fast enough, then hit it a few times and retreat outside of their radius before they could attack and try again.
- Shockers are immobile and can't chase you, so they should always be dealt with solo after you've taken care of other nearby enemies, if not ignored entirely.
- Since they are immune to Poison and Bleeding damage, weapons like the or the are not very effective against them. They also don't have a front or back, so the and are also weaker against them.
History[edit]
Enemies
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TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • • • • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • • • • • • • • • • • • • • •
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