Richter Mode

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  • Reason: Missing image of Map
  • Locations of the non-legendary weapons

Richter Mode is an alternate game mode in Dead Cells where the player takes control of Richter instead of The Beheaded. The player must navigate through a premade map battling enemies and collecting Cells.

Entrance[edit]

Richter Mode can be accessed from depth 6 Dracula's Castle. After freeing Richter from his cage, the player can return in a later game. They will be able to interact with Richter's cage and will begin Richter Mode. You may only enter Richter Mode once per run.

Gameplay[edit]

Enemies[edit]

The following enemies are found in Richter Mode:

The Bone Pillar is exclusive to Richter Mode

Moveset[edit]

When the player begins Richter Mode, the only mobility power that they have is a jump, and a double jump. The second jump sends the player up and backwards.

As the player completes Richter Mode, they will find two other abilities that are required to beat the mode.

Dash[edit]

The Dash ability Dash Icon.png is similar to the Beheaded's roll ability. Richter can use this ability to clear long gaps or dodge enemy attacks.

High Jump[edit]

The High Jump ability High Jump Icon.png allows Richter to reach high places. Richter will jump, then will perform a second jump midair which will send the player straight up, unlike the regular double jump.

Weapons[edit]

The locations of the legendary weapons in Richter Mode

At the start of Richter Mode, the player is supplied with a version of the Vampire Killer Icon.png Vampire Killer that has an appearance closer to the Morning Star Icon.png Morning Star. The Vampire Killer will instead look like the Valmont's Whip Icon.png Valmont's Whip when a Belmont outfit is equipped (Richter Outfit Icon.png Richter Outfit, Simon Outfit Icon.png Simon Outfit, Trevor Outfit Icon.png Trevor Outfit).

Throughout the level, the following weapons can also be found:

Furthermore, legendary variants of Holy Water Icon.png Holy Water, Cross Icon.png Cross, and Rebound Stone Icon.png Rebound Stone can also be found.

In Richter Mode, skills have no cooldown, but instead consume hearts upon use. Hearts can be found by breaking candles or killing enemies. The maximum amount of hearts that can be held at once is 30

Map[edit]

The map that is found in Richter Mode is a premade map that is not procedurally generated, unlike other biomes.

Blueprints & Rewards[edit]

The secret tunnel leading to the Alucard's Sword Icon.png Alucard's Sword blueprint

There are two blueprints that are found or rewarded in Richter Mode.

  • The Richter Outfit Icon.png Richter Outfit’s blueprint is awarded to the player upon first completion
  • The blueprint for Alucard's Sword Icon.png Alucard's Sword can be found in a secret area on the right of the map.

Notes[edit]

  • Weapons in Richter Mode are colorless, but they are considered Brutality
  • If the player dies in Richter Mode, they are shown a unique death screen. Death does not end the entire run, rather returning control to The Beheaded. All cells collected as Richter are still forfeited.