Diverse Deck
(Redirected from Catalyst)
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The Diverse Deck is a colorless power skill with four cards that provide varying bonuses. When a card is drawn, it enters cooldown, and after that ends the card can be discarded to make way for the next. All cards have a passive ability, an on-discard bonus and sometimes provide one on draw.
Details
Barricade
- Special Effects:
- Activating Barricade the first time draws the card, dealing 30 damage and activating its draw effect.
- Draw: you gain 30 Bonus Health that persists indefinitely.
- Drawing also enables its passive effect:
- Passive: Each successful parry grants 10 Bonus Health for 15 sec.
- 15 sec cooldown before discarding is possible.
- Activating Barricade discards the card, triggering a new effect:
- Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
- Activating Barricade the first time draws the card, dealing 30 damage and activating its draw effect.
- Tags: PassivePower, Unique, NoCooldownReadySfx
- Legendary Version:
- Forced Affix: Upgraded Barricade
- "Upgraded: Bonus health gained from perfect parries is now permanent."
- Forced Affix: Upgraded Barricade
Catalyst
- Special Effects:
- Discarding Barricade draws Catalyst, activating its passive:
- Passive: Your melee attacks poison the enemies they hit.
- 5 sec cooldown before discarding is possible.
- Activating Catalyst discards the card, triggering a new effect:
- Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
- Discarding Barricade draws Catalyst, activating its passive:
- Tags: PassivePower, Unique, NoCooldownReadySfx
- Legendary Version:
- Forced Affix: Upgraded Catalyst
- "Upgraded: Damage-over-time effects are no longer consumed upon activation."
- Forced Affix: Upgraded Catalyst
Electrodynamics
- Special Effects:
- Discarding Catalyst draws Electrodynamics, activating draw and passive effects:
- Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.
- The orbs deal shock damage, which can arc to nearby enemies.
- Drawing also enables its passive effect:
- Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
- 5 sec cooldown before discarding is possible.
- Activating Electrodynamics discards the card, triggering the discard effect:
- Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
- Discarding Catalyst draws Electrodynamics, activating draw and passive effects:
- Tags: PassivePower, ActivatedWithDelay, Unique, NoCooldownReadySfx
- Legendary Version:
- Forced Affix: Upgraded Electrodynamics
- "Upgraded: Orb maximum becomes 5"
- Forced Affix: Upgraded Electrodynamics
Foresight
- Special Effects:
- Discarding Electrodynamics draws Foresight, activating its passive:
- Passive: You avoid the first damage source dealt to you.[1] This effect recharges when you kill 8 enemies.
- Activating Foresight discards the card, triggering a new effect:
- Discard: You become immune to all sources of damage for 2 sec.
- Discarding Electrodynamics draws Foresight, activating its passive:
- Tags: PassivePower, Unique, NoCooldownReadySfx
- Legendary Version:
- Forced Affix: Upgraded Foresight
- "Upgraded: Passive effect cooldown is reduced to 5 kills."
- Forced Affix: Upgraded Foresight
Notes
- Diverse Deck is always colorless. Because of this, even if a legendary version generates, it is not possible to use two at once.
- Cooldowns for this item are between drawing a card and discarding it.
- Each card has its own legendary affix.
- Tanking a hit with doesn't prevent flawless achievements and accessing No-Hit Doors.
- Cycling the deck does not refresh the number of kills to recover
- Killing enemies while isn't in hand does not increase enemy kill counter of the Foresight.
- Certain enemy deaths do not count towards the counter. For example, (pet) does not count, but (in hand) does.
.
- doesn't gain any orbs from items with the "ShortCooldown" tag such as , , , , , and .
- Despite appearances, the orbs summoned by are not like other projectiles, and are thus unaffected by the mutation and do not enable .
- can be used as a better version of as it can have the "Poison on Hit" affix which gives it the poison synergy of , while keeping the damage and electric synergy of .
- Discard deals melee damage, while Discard and Discard deal ranged damage. All three attacks can be buffed by relevant mutations.
Possible Affixes
Minor Affixes:
- Death Fire (weight 50)
- Death Explosion (weight 30)
- Ice Damage (weight 15)
- Poison Damage (weight 15)
- Death Worm (weight 15)
- Fire Damage (weight 15)
- Bleed Damage (weight 15)
- Blue Fire Damage (weight 15)
- Root Damage (weight 15)
- Stun Damage (weight 15)
- Shock Damage (weight 15)
- Oil (weight 10)
Major Affixes:
- Arrow Salve (weight 20)
- More Damage (weight 10)
- Run Speed on Kill (weight 10)
- Poison on Hit (weight 10)
- Global Shield (weight 7)
- Double Damage (weight 6)
Forced Affixes:
- Unique Item (always)
- Colorless (always)
- Legendary Affixes:
- Upgraded Barricade
- Upgraded Catalyst
- Upgraded Electrodynamics
- Upgraded Foresight
Trivia
- This weapon is a reference to the game Slay the Spire, each of the 4 abilities is based on one of the playable characters:
- is based on the Ironclad.
- is based on the Silent.
- is based on the Defect.
- is based on the Watcher.
History
Skills | ||||||
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- ↑ Does help with traps, does not help with poison water.