This article contains spoilers regarding the true ending of the game. Discretion is advised.
This article contains spoilers regarding the true ending of the game. Discretion is advised.
The Collector's Syringe is a melee powerskill which unleashes a whirlwind around the player which rapidly damages enemies in contact with it, and can be activated multiple times while active to spend cells to further increase its power. This item is exclusive to the Rise of the Giant DLC.
This skill is considered a melee attack and can trigger relevant Mutations.
The Syringe has no duration cap, allowing it to remain active indefinitely uses provided the player has enough cells.
Performing any action other than moving, jumping, ground slamming or picking up items will deactivate the skill and begin its cooldown.
Similar to the Lacerating Aura, it is possible to use two Collector's Syringes at the same time, but only one of them would deal damage.
Being one of the last items players unlock in the game, it is exceptionally powerful - It is one of the fastest-ticking items in the game therefore it can kill and breach enemies very easily.
It also works well with builds that have limited vertical reach against aerial threats such as Bomber, Kamikaze or Bat.
It should be noted that the Collector's Syringe should not be used against the Collector boss as he will take away all your cells before beginning the boss fight. Therefore it is advised to take another skill before his fight
Because the blueprint for this item is only dropped by the Collector, it is technically an item exclusive to the Rise of the Giant DLC, even though it was added to the game in v1.4.
Prior to v1.4.8, the Collector's Syringe was obtainable as a legendary drop without having it unlocked; this is no longer the case.
The Collector's Syringe mimics the spin attack used by the Collector.