Diverse Deck

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The Diverse Deck is a colorless power skill with four cards that provide varying bonuses. When a card is drawn, it enters cooldown, and after that ends the card can be discarded to make way for the next. All cards have a passive ability, an on-discard bonus and sometimes provide one on draw.

Details

Barricade

  • Special Effects:
    • Activating Barricade the first time draws the card, dealing 30 damage and activating its draw effect.
      • Draw: you gain 30 Bonus Health that persists indefinitely.
    • Drawing also enables its passive effect:
      • Passive: Each successful parry grants 10 Bonus Health for 15 sec.
      • 15 sec cooldown before discarding is possible.
    • Activating Barricade discards the card, triggering a new effect:
      • Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Barricade
      • "Upgraded: Bonus health gained from perfect parries is now permanent."

Catalyst

  • Special Effects:
    • Discarding Barricade draws Catalyst, activating its passive:
      • Passive: Your melee attacks poison the enemies they hit.
      • 5 sec cooldown before discarding is possible.
    • Activating Catalyst discards the card, triggering a new effect:
      • Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Catalyst
      • "Upgraded: Damage-over-time effects are no longer consumed upon activation."

Electrodynamics

  • Special Effects:
    • Discarding Catalyst draws Electrodynamics, activating draw and passive effects:
      • Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.
      • The orbs deal shock damage, which can arc to nearby enemies.
    • Drawing also enables its passive effect:
      • Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
      • 5 sec cooldown before discarding is possible.
    • Activating Electrodynamics discards the card, triggering the discard effect:
      • Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
  • Tags: PassivePower, ActivatedWithDelay, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Electrodynamics
      • "Upgraded: Orb maximum becomes 5"

Foresight

  • Special Effects:
    • Discarding Electrodynamics draws Foresight, activating its passive:
      • Passive: You avoid the first damage source dealt to you.[1] This effect recharges when you kill 8 enemies.
    • Activating Foresight discards the card, triggering a new effect:
      • Discard: You become immune to all sources of damage for 2 sec.
  • Tags: PassivePower, Unique, NoCooldownReadySfx
  • Legendary Version:
    • Forced Affix: Upgraded Foresight
      • "Upgraded: Passive effect cooldown is reduced to 5 kills."

Notes

  • Diverse Deck is always colorless. Because of this, even if a legendary version generates, it is not possible to use two at once.
  • Cooldowns for this item are between drawing a card and discarding it.
  • Each card has its own legendary affix.
  • Tanking a hit with Foresight Icon.png Foresight doesn't prevent flawless achievements and accessing No-Hit Doors.
  • Cycling the deck does not refresh the number of kills to recover Foresight Icon.png Foresight.
    • Killing enemies while Foresight Icon.png Foresight isn't in hand does not increase enemy kill counter of the Foresight.
    • Certain enemy deaths do not count towards the counter. For example, Serenade Icon.png Serenade(pet) does not count, but Serenade Icon.png Serenade(in hand) does.
  • Electrodynamics Icon.png Electrodynamics doesn't gain any orbs from items with the "ShortCooldown" tag such as Grappling Hook Icon.png Grappling Hook, Cocoon Icon.png Cocoon, Infantry Grenade Icon.png Infantry Grenade, Oil Grenade Icon.png Oil Grenade, Wave of Denial Icon.png Wave of Denial, Maria's Cat Icon.png Maria's Cat and Taunt Icon.png Taunt.
  • Despite appearances, the orbs summoned by Electrodynamics Icon.png Electrodynamics are not like other projectiles, and are thus unaffected by the Point Blank Mutation Icon.png Point Blank mutation and do not enable Networking Mutation Icon.png Networking.
  • Electrodynamics Icon.png Electrodynamics can be used as a better version of Catalyst Icon.png Catalyst as it can have the "Poison on Hit" affix which gives it the poison synergy of Catalyst Icon.png Catalyst, while keeping the damage and electric synergy of Electrodynamics Icon.png Electrodynamics

Possible Affixes

Minor Affixes:

  • Death Fire (weight 50)
  • Death Explosion (weight 30)
  • Ice Damage (weight 15)
  • Poison Damage (weight 15)
  • Death Worm (weight 15)
  • Fire Damage (weight 15)
  • Bleed Damage (weight 15)
  • Blue Fire Damage (weight 15)
  • Root Damage (weight 15)
  • Stun Damage (weight 15)
  • Shock Damage (weight 15)
  • Oil (weight 10)

Major Affixes:

  • Arrow Salve (weight 20)
  • More Damage (weight 10)
  • Run Speed on Kill (weight 10)
  • Poison on Hit (weight 10)
  • Global Shield (weight 7)
  • Double Damage (weight 6)

Forced Affixes:

  • Unique Item (always)
  • Colorless (always)
  • Legendary Affixes:
    • Upgraded Barricade
    • Upgraded Catalyst
    • Upgraded Electrodynamics
    • Upgraded Foresight

Trivia

  • This weapon is a reference to the game Slay the Spire, each of the 4 abilities is based on one of the playable characters:

History

  • 3.2: Introduced.
  • 3.3: Reworked Foresight's passive, it's now based on an 8-kill cooldown instead of a 5-seconds cooldown.
    • The "Upgraded Foresight" Legendary Affix now lowers the cooldown to 5 kills instead of 3 seconds.
Skills
Traps & Turrets
Double Crossb-o-matic Icon.pngDouble Crossb-o-maticSinew Slicer Icon.pngSinew SlicerHeavy Turret Icon.pngHeavy TurretBarnacle Icon.pngBarnacleFlamethrower Turret Icon.pngFlamethrower TurretCleaver (Skill) Icon.pngCleaverWolf Trap Icon.pngWolf TrapCrusher Icon.pngCrusherExplosive Decoy Icon.pngExplosive DecoyEmergency Door Icon.pngEmergency DoorTesla Coil Icon.pngTesla CoilScavenged Bombard Icon.pngScavenged BombardTQatSNight Light Icon.pngNight Light
Grenades
Powerful Grenade Icon.pngPowerful GrenadeInfantry Grenade Icon.pngInfantry GrenadeCluster Grenade Icon.pngCluster GrenadeMagnetic Grenade Icon.pngMagnetic GrenadeStun Grenade Icon.pngStun GrenadeIce Grenade Icon.pngIce GrenadeFire Grenade Icon.pngFire GrenadeRoot Grenade Icon.pngRoot GrenadeOil Grenade Icon.pngOil GrenadeSwarm Icon.pngSwarmHoly Water Icon.pngHoly WaterRtCHunter's Grenade Icon.pngHunter's Grenade
Powers
Barricade Icon.pngBarricadeDeath Orb Icon.pngDeath OrbTornado Icon.pngTornadoKnife Dance Icon.pngKnife DanceCorrupted Power Icon.pngCorrupted PowerVampirism Icon.pngVampirismTonic Icon.pngTonicGrappling Hook Icon.pngGrappling HookPhaser Icon.pngPhaserCorrosive Cloud Icon.pngCorrosive CloudLacerating Aura Icon.pngLacerating AuraWave of Denial Icon.pngWave of DenialWings of the Crow Icon.pngWings of the CrowBlueprint Extractor Icon.pngBlueprint ExtractorForgotten Map Icon.pngForgotten MapGreat Owl of War Icon.pngGreat Owl of WarLightspeed Icon.pngLightspeedGiant Whistle Icon.pngGiant WhistleRotGTelluric Shock Icon.pngTelluric ShockSmoke Bomb Icon.pngSmoke BombTBSMushroom Boi! Icon.pngMushroom Boi!TBSLightning Rods Icon.pngLightning RodsFFScarecrow's Sickles Icon.pngScarecrow's SicklesFFIce Armor Icon.pngIce ArmorRotGSerenade Icon.pngSerenadeFFCocoon Icon.pngCocoonFFFace Flask Icon.pngFace FlaskPollo Power Icon.pngPollo PowerLeghugger Icon.pngLeghuggerTQatSTaunt Icon.pngTauntRebound Stone Icon.pngRebound StoneRtCMaria's Cat Icon.pngMaria's CatRtCBat Volley Icon.pngBat VolleyRtCIndulgence Icon.pngIndulgence
Exclamation.png 5 BSC spoiler:
  1. Does help with traps, does not help with poison water.