Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface. This projectile will bounce off of a Shieldbearer's shields without detonating. Upon exploding, it deploys a ranged turret.
Turret targets the nearest enemy in a cone on either side.
Turret fires 3-shot bursts with 0.1 seconds separating consecutive shots in a burst. Bursts are fired twice a second.
Shots inflict stacks of bleeding on enemies they hit.
The bleed effect deals 10 DPS for 1.5 seconds, for a total of 15 base damage per stack.
Turret can be destroyed by enemies - remaining health is indicated by a small yellow bar above the turret.
Only one turret per Sinew Slicer skill can be active at a time - attempting to deploy another turret will destroy the first one.
Turret stops operation if the player moves too far away and resumes operation once the player comes back within range.
The Sinew Slicer can be used with all other sources of bleeding (eg. Open Wounds and Cleaver) to inflict the five bleeding stacks necessary for blood bursts.
Notes
Affixes such as "+80% damage to poisoned targets" apply to the direct damage dealt by this turret, but do not apply to the inflicted bleed status.
Since the Sinew Slicer causes bleeding, it synergizes with the "+60% damage to bleeding targets" affix which may appear on other items.