Ferryman's Lantern
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The Ferryman's Lantern is a two-handed melee/ranged weapon exclusive to the Fatal Falls DLC. Using its primary ability to kill enemies charges its secondary ability, Soul Shot.
Details
- Ammo: 7
- Special Effects:
- One soul is gathered after killing an enemy, or using the last hit of the melee combo on a boss.
- Hold the secondary attack button to charge gathered souls. Every 0.2 seconds the button is held, a soul is charged. Release the button to fire all charged souls. If more than 3 souls are fired, they inflict critical hits.
Ferryman's Lantern
- Breach Bonus: 1 / 0.25 / -0.5
- Base Breach Damage: 160 / 113 / 50
- Base Breach DPS: 195
- Combo Duration: 1.65 seconds
- First Hit: 0.5 (0.3 + 0.2 + 0)
- Second Hit: 0.55 (0.3 + 0.25 + 0)
- Third Hit: 0.6 (0.3 + 0.3 + 0)
- Tags: DualWeaponBase, HeavyWeapon, NoCritical
- Legendary Version:
- Forced Affix: Fire on Hit
- "Burns the enemy."
- Forced Affix: Fire on Hit
Soul Shot
- Breach Bonus: -1
- Base Breach Damage: 0 (0)
- Base Breach DPS: 0 (0)
- Attack Duration: 1 seconds
- Charge: 0.2
- Lock: 0.5
- Cooldown: 0.3
- Tags: DualWeaponOffhand, Ranged, HasBullets, LimitedAmmo, FadeHudIconIfNoAmmo, ManualAmmoRefill
- Legendary Version:
- Forced Affix: Fire Bullet
- "Shots leave a trail of flames."
- Forced Affix: Fire Bullet
Synergies
- The mutations slow down Bosses to more easily land the third hit. , , and can be used to
synergies:
- The power can be used to safely charge Soul Shot.
- Soul Shot synergizes well with the TBS and the as both increase the damage of every projectile fired by the attack.
- The mutation Bosses with . can be used to minimize the need to engage
synergies:
Notes
- Unlike most ammo-based weapons, Soul Shot will not automatically regenerate used ammo.
Trivia
- The name of this weapon, as well as its use of souls, is likely a reference to Charon, the ferryman of the underworld in Greek Mythology.
- It is also similar to the lantern that the Apostates carry, including the slam attack and soul use.
History
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