Kill Rhythm
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Kill Rhythm is a survival-scaling mutation which increases the attack speed of a weapon's next attack if the last attack was with a different weapon.
Details[edit]
- Special Effects:
- While using a weapon in the main slots, switching to the other weapon increases attack speed by [15 base]% for 2 seconds.
- Scaling: +1% attack speed per Survival stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 29% | 34% | 39% | 44% | 49% | 54% | 59% | 64% | 69% | 74% | ... |
Notes[edit]
- The effect does not stack.
- Kill Rhythm's speed boost lasts for 2 seconds or until you use an attack, whichever comes first.
- Attack speed from this mutation only increases the charge speed of weapons, and does not reduce animation lock or cooldown.
- Has good synergy with many two handed weapons, like the
- This mutation increases the charge speed of weapons with charge attacks such as or .
- Attempting to use a weapon while it is out of ammo will still incur the effect, most easily with weapons like the or that can be quickly depleted of ammo.
- Using a weapon and then cancelling its charge with a jump, roll, parry, or will still cause this effect, allowing a weapon to be used and quickly cancelled to instantly increase the attack speed of the weapon in the other slot.
, , , and , as they already rely on alternating attacks.
Trivia[edit]
- During the alpha of v2.1, this mutation was known as Fatal Cadence.
History[edit]
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