Acrobatipack
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Acrobatipack is a tactics-scaling mutation which lets the player shoot a projectile from a ranged weapon stored in the backpack when they attack using a ranged weapon.
Details[edit]
- Special Effects:
- After rolling, attacking will fire a projectile of the ranged weapon in the backpack, dealing [25 base]% of its damage.
- This mutation has a cooldown of 3 seconds.
- After rolling, attacking will fire a projectile of the ranged weapon in the backpack, dealing [25 base]% of its damage.
- Scaling: +1% damage per Tactics stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 39% | 44% | 49% | 54% | 59% | 64% | 69% | 74% | 79% | 84% | ... |
Notes[edit]
- The mutation only triggers if the player uses a ranged weapon directly. Melee weapons that can launch ranged projectiles, such as the or the , will not benefit from Acrobatipack. For the same reason, using the Reload ability of the somehow trigger the mutation, despite it not being an attack itself.
- The projectiles fired will not return to the user, lack certain special effects and will remain for 60 seconds. However, they can still be pulled from enemies by using the mutation for extra damage.
- The launched projectile does not consume ammo of weapon in backpack. Therefore, weapons with highly limited ammo such as can be fired multiple times from the backpack without needing to retrieve any.
- Damage over time weapons such as the mark status will not be reduced. or the will have their impact damage reduced by this mutation, but the damage done by the DOT effect will not be reduced. Similarly, the will have the damage of its base attack reduced, but the amount of bonus DPS applied by the
History[edit]
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