Acrobatipack
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Acrobatipack is a tactics-scaling mutation which lets the player shoot a projectile from a ranged weapon stored in the backpack when they attack using a ranged weapon.
Details
- Special Effects:
- After rolling, attacking will fire a projectile of the ranged weapon in the backpack, dealing [25 base]% of its damage.
- This mutation has a cooldown of 3 seconds.
- After rolling, attacking will fire a projectile of the ranged weapon in the backpack, dealing [25 base]% of its damage.
- Scaling: +1% damage per Tactics stat
| Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mutation effect | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 39% | 44% | 49% | 54% | 59% | 64% | 69% | 74% | 79% | 84% | ... |
Notes
- The mutation only triggers if the player uses a ranged weapon directly. Melee weapons that can launch ranged projectiles, such as the or the , will not benefit from Acrobatipack. For the same reason, using the Reload ability of the somehow triggers the mutation, despite it not being an attack itself.
- The launched projectile does not consume ammo of weapon in backpack. Therefore, weapons with highly limited ammo such as can be fired multiple times from the backpack without needing to retrieve any.
- This feature doesn't apply to .
- Using ranged weapons having Double Damage (+100% damage dealt and taken!) or Quad Damage (+300% damage dealt and taken!) affixes in backpack will still apply their benefits but ignore their negative effects.
- Some weapons with damage over time components such as , or will have their impact damage reduced by this mutation, but the damage done by the DOT effect will not be reduced. Similarly, will have the damage of its base attack reduced, but the amount of bonus DPS applied by the
mark status will not be reduced. - Some other damage instances listed below are also not reduced by this mutation.
- Damage dealt by
- Fall damage caused by
- Bonus wall hit damage of
- When used from backpack, ammo of bow-like weapons like and will not lodge into enemies and will not trigger relevant mutations such as or .
- Other weapons such as and are able to bypass this restriction.
- The projectiles fired will not return to the user, lack certain special effects and will remain for 60 seconds.
History
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