The Wrecking Ball is a meleeweapon exclusive to the Queen and the Sea DLC. It ignores shields, has various attacks in its 4-hit combo and deals critical damage on the last hit.
Synergizes with Point Blank because the 3rd and 4th attacks count as ranged.
Point Blank can be taken off-colour due to its high base scaling.
Kill Rhythm can be used in combination with support weapons such as Ice Shards, Frost Blast, or Ice Bow to speed up the attacks while slowing or freezing enemies.
Notes
The description does not mention the critical hit on the Wrecking Ball's fourth (recall) hit, or its ability to ignore shields.
After performing the third (throw) hit, though moving is possible as soon as the control lock expires, the fourth (recall) hit cannot be initiated for an additional 0.35 seconds.
If the Wrecking Ball's fourth (recall) hit is cancelled at any point, the recall projectile will drop from its current position, continuing to deal damage until it touches a solid surface.
It's possible for the fourth (recall) hit to damage a single enemy twice if that enemy is close enough to the player, greatly increasing the damage output of the weapon, reaching a staggeringly high base 420 DPS. This happens because the Wrecking Ball's fourth (recall) hit consists of two projectiles.
It's possible for the Wrecking Ball's third (throw) attack to go through thin walls if done when hugging the wall.
Similar to the Lightning RodsFF, it is possible to position oneself in a way that would allow for the Wrecking Ball to strike an unlimited number of enemies when recalling the ball.
Trivia
The flavor text is a reference to Wrecking Ball by Miley Cyrus.